Hazan Perez-C, William D. Moscoso-Barrera, Luis Paipa-Galeano
{"title":"Design and implementation of a cognitive ability virtual reality training tool","authors":"Hazan Perez-C, William D. Moscoso-Barrera, Luis Paipa-Galeano","doi":"10.1109/HORA52670.2021.9461364","DOIUrl":null,"url":null,"abstract":"Virtual reality applications are being designed and used for training in different fields, such as medicine, emergency response and exercise. Here, we show how we created a cognitive training tool using Unity3d and the Oculus Rift head-mounted display from a strong, dedicated design and planning phase before software implementation. First, in a conception phase, a research was done to understand how to do game development and cognitive training, then we made a paper prototype integrating the findings. Later, in the implementation phase the scene was set up as well as the interface with the head-mounted display, and finally the gameplay elements were programmed in. This resulted in a training tool that was later run through usability tests.","PeriodicalId":270469,"journal":{"name":"2021 3rd International Congress on Human-Computer Interaction, Optimization and Robotic Applications (HORA)","volume":"64 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-06-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 3rd International Congress on Human-Computer Interaction, Optimization and Robotic Applications (HORA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/HORA52670.2021.9461364","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Virtual reality applications are being designed and used for training in different fields, such as medicine, emergency response and exercise. Here, we show how we created a cognitive training tool using Unity3d and the Oculus Rift head-mounted display from a strong, dedicated design and planning phase before software implementation. First, in a conception phase, a research was done to understand how to do game development and cognitive training, then we made a paper prototype integrating the findings. Later, in the implementation phase the scene was set up as well as the interface with the head-mounted display, and finally the gameplay elements were programmed in. This resulted in a training tool that was later run through usability tests.