Ray Asahina, Takashi Nomoto, Takatoshi Yoshida, Yoshihiro Watanabe
{"title":"Realistic Volumetric 3D Display Using Physical Materials","authors":"Ray Asahina, Takashi Nomoto, Takatoshi Yoshida, Yoshihiro Watanabe","doi":"10.1145/3415255.3422879","DOIUrl":null,"url":null,"abstract":"Conventional swept volumetric displays can provide accurate physical cues for depth perception. However, the quality of texture reproduction is not high because these displays use high-speed projectors with low bit depth and low resolution. In this study, to address this limitation of swept volumetric displays while retaining their advantages, a new swept volumetric three-dimensional (3D) display is designed using physical materials as screens. Physical materials are directly used to reproduce textures on a displayed 3D surface. Further, our system can achieve hidden-surface removal based on real-time viewpoint tracking.","PeriodicalId":344160,"journal":{"name":"SIGGRAPH Asia 2020 Emerging Technologies","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"SIGGRAPH Asia 2020 Emerging Technologies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3415255.3422879","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Conventional swept volumetric displays can provide accurate physical cues for depth perception. However, the quality of texture reproduction is not high because these displays use high-speed projectors with low bit depth and low resolution. In this study, to address this limitation of swept volumetric displays while retaining their advantages, a new swept volumetric three-dimensional (3D) display is designed using physical materials as screens. Physical materials are directly used to reproduce textures on a displayed 3D surface. Further, our system can achieve hidden-surface removal based on real-time viewpoint tracking.