Exploring an AR-based User Interface for Authoring Multimedia Presentations

P. Mendes, R. Azevedo, Ruy Guilherme Silva Gomes de Oliveira, Carlos de Salles Soares Neto
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引用次数: 2

Abstract

This paper describes the BumbAR approach for composing multimedia presentations and evaluates it through a qualitative study based on the Technology Acceptance Model (TAM). The BumbAR proposal is based on the event-condition-action model of Nested Context Model (NCM) and explores the use of augmented reality and real-world objects (markers) as an innovative user interface to specify the behavior and relationships between the media objects in a presentation. The qualitative study aimed at measuring the users' attitude towards using BumbAR and an augmented reality environment for authoring multimedia presentations. The results show that the participants found the BumbAR approach both useful and easy-to-use, while most of them (66,67%) found the system more convenient than traditional desktop-based authoring tools.
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探索基于ar的用户界面用于创作多媒体演示
本文介绍了BumbAR多媒体演示文稿的组成方法,并通过基于技术接受模型(TAM)的定性研究对其进行了评价。BumbAR提案基于嵌套上下文模型(NCM)的事件-条件-动作模型,并探索了增强现实和现实世界对象(标记)作为创新用户界面的使用,以指定演示中媒体对象之间的行为和关系。定性研究旨在测量用户对使用BumbAR和增强现实环境创作多媒体演示文稿的态度。结果显示,参与者发现BumbAR方法既有用又易于使用,而大多数人(66,67%)认为该系统比传统的基于桌面的创作工具更方便。
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