Gidget: An online debugging game for learning and engagement in computing education

M. Lee
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引用次数: 13

Abstract

As interest in acquiring programming skills continue to increase, many are turning to discretionary online resources to learn programming. However, researchers and educators need more data to better understand who these learners are and what their needs are to create useful and sustainable learning technologies to support them. In my work, I investigate the factors that make a learning game engaging for users, and examine if playing through the game shows measurable learning outcomes. The game will be released the public, giving us the opportunity to collect large amounts of data. This data can be shared with other researchers to improve discretionary online tools such as educational games to support large-scale computing education efforts designed for a wide-range of users.
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一个用于学习和参与计算机教育的在线调试游戏
随着获取编程技能的兴趣不断增加,许多人转向可自由支配的在线资源来学习编程。然而,研究人员和教育工作者需要更多的数据来更好地了解这些学习者是谁,以及他们的需求是什么,以创造有用和可持续的学习技术来支持他们。在我的工作中,我调查了使学习游戏吸引用户的因素,并检查玩游戏是否显示可衡量的学习结果。游戏将向公众发布,这将给我们收集大量数据的机会。这些数据可以与其他研究人员共享,以改进自由裁量的在线工具,如教育游戏,以支持为广泛用户设计的大规模计算教育工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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