Physink: sketching physical behavior

J. Scott, Randall Davis
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引用次数: 16

Abstract

Describing device behavior is a common task that is currently not well supported by general animation or CAD software. We present PhysInk, a system that enables users to demonstrate 2D behavior by sketching and directly manipulating objects on a physics-enabled stage. Unlike previous tools that simply capture the user's animation, PhysInk captures an understanding of the behavior in a timeline. This enables useful capabilities such as causality-aware editing and finding physically-correct equivalent behavior. We envision PhysInk being used as a physics teacher's sketchpad or a WYSIWYG tool for game designers.
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物理学:描绘物理行为
描述设备行为是一项常见的任务,目前一般的动画或CAD软件都不支持。我们介绍了PhysInk,这是一个系统,使用户能够通过在物理启用的舞台上绘制草图和直接操作对象来演示2D行为。不像以前的工具只是简单地捕捉用户的动画,PhysInk捕捉在时间轴上的行为的理解。这就实现了一些有用的功能,比如因果关系感知编辑和寻找物理正确的等效行为。我们设想PhysInk可以被用作物理老师的画板或游戏设计师的所见即所得工具。
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