Pedestrians: creating agent behaviors through statistical analysis of observation data

K. Ashida, Seung-Joo Lee, J. Allbeck, H. C. Sun, N. Badler, Dimitris N. Metaxas
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引用次数: 60

Abstract

Creating a complex virtual environment with human inhabitants that behave as we would expect real humans to behave is a difficult and time consuming task. Time must be spent to construct the environment, to create human figures, to create animations for the agents' actions, and to create controls for the agents' behaviors, such as scripts, plans, and decision-makers. Often work done for one virtual environment must be completely replicated for another. The creation of robust, procedural actions that can be ported from one simulation to another would ease the creation of new virtual environments. As walking is useful in many different virtual environments, the creation of natural looking walking is important. In this paper we present a system for producing more natural looking walking by incorporating actions for the upper body. We aim to provide a tool that authors of virtual environments can use to add realism to their characters without effort.
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行人:通过对观察数据的统计分析,创造agent行为
创造一个复杂的虚拟环境,让人类居民的行为与我们期望的真实人类的行为一样,是一项困难且耗时的任务。必须花费时间来构建环境,创建人物,为代理的动作创建动画,并为代理的行为(如脚本、计划和决策者)创建控件。通常,在一个虚拟环境中完成的工作必须完全复制到另一个虚拟环境中。创建可以从一个模拟移植到另一个模拟的健壮的程序化操作将简化新虚拟环境的创建。由于行走在许多不同的虚拟环境中都很有用,因此创造自然的行走效果非常重要。在本文中,我们提出了一个系统,以产生更自然的走路,结合上半身的行动。我们的目标是提供一个工具,让虚拟环境的作者可以毫不费力地为他们的角色添加现实主义。
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