Designing for Storyliving Experiences:: Tinker, A Case Study

Louise W. Ward, Cristopher David, Lara Bucarey
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引用次数: 1

Abstract

Tinker defines a new genre of storytelling called storyliving. Through interactive and embodied immersive experiences, participants can connect with narrative in a more meaningful way. In this live, bespoke virtual reality theatre experience, the participant becomes the main character of the story. Based upon the true story of Director Lou Ward and his relationship with his grandfather who developed Alzheimer's disease, Tinker places the participant in the role of the grandchild so that Ward's story, in turn, becomes their own. Over time, the participant creates new memories alongside their grandfather in his workshop, and their connection to the grandfather and the story grows stronger with time. Tinker is a cornerstone in compelling storyliving experiences; moreover, it is because of how it is designed that participants feel connected to the story.
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故事生活体验设计:Tinker,一个案例研究
Tinker定义了一种新的叙事类型,叫做故事生活。通过互动和身临其境的体验,参与者可以以更有意义的方式与叙事联系起来。在这个现场定制的虚拟现实剧院体验中,参与者成为故事的主角。根据导演卢·沃德的真实故事以及他与患有阿尔茨海默病的祖父的关系,Tinker将参与者置于孙子的角色,因此沃德的故事反过来成为他们自己的故事。随着时间的推移,参与者与他们的祖父一起在他的工作室创造了新的记忆,他们与祖父和故事的联系随着时间的推移而变得更加强烈。Tinker是引人入胜的故事生活体验的基石;此外,正是因为它的设计方式,参与者才会觉得与故事有联系。
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