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ACM SIGGRAPH 2021 Immersive Pavilion最新文献

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Sculpture Experience: VR discovery tour of 6 sculpture masterpieces, from prehistoric to modern times 雕塑体验:6个雕塑杰作的VR探索之旅,从史前到现代
Pub Date : 2021-08-05 DOI: 10.1145/3450615.3464541
Frédéric Purgal
This immersive and interactive experience for OCULUS QUEST 2 allows the visitor to observe in real size six masterpieces of sculpture iconic from five periods of history, following an imaginary and poetic journey enriched by numerous media.
OCULUS QUEST 2的沉浸式互动体验让游客能够以真实尺寸观察五个历史时期的六个标志性雕塑杰作,随后是一段由众多媒体丰富的想象和诗意之旅。
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引用次数: 0
BodyMap BodyMap
Pub Date : 2021-08-05 DOI: 10.1145/3450615.3464527
Sam Jang, Li-Ying Huang, Tomas Bartipan
BodyMap is a medically accurate representation of the human body that can be manipulated in 3D virtual reality. Usersmay interact with the virtual body in numerous ways, including walking into the virtual body for a detailed inspection ofinternal organs, grabbing out anatomy structures for a closer look, and simulating instrument insertion techniques withinstant haptic feedback. This immersive learning approach enables users to transfer their knowledge gained fromanatomy textbooks and cadaver dissection lessons into an immersive environment and enhance it by continuousrepetition. This way of learning increases confidence in students’ own abilities and knowledge.
BodyMap是一种医学上精确的人体表现,可以在3D虚拟现实中进行操作。用户可以通过多种方式与虚拟身体互动,包括走进虚拟身体进行内部器官的详细检查,抓取解剖结构进行近距离观察,以及通过即时触觉反馈模拟仪器插入技术。这种沉浸式学习方法使用户能够将他们从解剖学教科书和尸体解剖课程中获得的知识转移到沉浸式环境中,并通过不断重复来增强它。这种学习方式增加了学生对自己能力和知识的信心。
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引用次数: 1
Agence, A Dynamic Film about (and with) Artificial Intelligence 《特工》,一部关于人工智能的动态电影
Pub Date : 2021-08-05 DOI: 10.1145/3450615.3464538
Pietro Gagliano, Casey Blustein, Dave Oppenheim
Agence is a short “dynamic film” that uses AI to power a real-time story. It was co-produced by Transitional Forms and the National Film Board of Canada (NFB). It is available on VR, PC and mobile, but for the purposes of this paper, we will be talking about the VR version, since it most closely matches the director’s vision. The film is directed by Pietro Gagliano whose work on interactive stories has spanned many years and technologies. A few years ago he started Transitional Forms to combine real-time storytelling with artificial intelligence. The intention behind that process is twofold: First, we believe that entertainment will soon be driven by AI. And secondly, artificial intelligence is poised to be humanity’s greatest tool, and stories might be the best way to make sense of it. To this end, we believe that Agence is an innovative production with bold strides in immersion, interactivity and technology. The approaches taken in this film are novel and unique in their propositions, and may open the door to many new projects that may build upon them.
《代理》是一部利用人工智能为实时故事提供动力的“动态短片”。它是由过渡形式和加拿大国家电影局(NFB)联合制作的。它可以在VR, PC和手机上使用,但出于本文的目的,我们将讨论VR版本,因为它最符合导演的愿景。这部电影由彼得罗·加利亚诺执导,他在互动故事方面的工作跨越了许多年和技术。几年前,他创办了Transitional Forms公司,将实时讲故事与人工智能结合起来。这个过程背后的意图是双重的:首先,我们相信娱乐将很快由人工智能驱动。其次,人工智能有望成为人类最伟大的工具,而故事可能是理解它的最佳方式。为此,我们相信《代理》是一部在沉浸感、互动性和技术方面大胆迈进的创新作品。这部电影中采用的方法在其主张上是新颖和独特的,并且可能为许多可能以它们为基础的新项目打开大门。
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引用次数: 4
Once Upon a Sea: A poetic, interactive XR documentary 从前的海洋:一个诗意的,互动的XR纪录片
Pub Date : 2021-08-05 DOI: 10.1145/3450615.3464536
Nimrod Shanit, Adi Lavy, I. Fichman
ONCE UPON A SEA is an immersive virtual reality experience that transports participants to the Dead Sea, and provides access to one of the wonders of the world that has become inaccessible in the past 35 years. The Dead Sea carries a rich history, an undeniable healing powers, and an indescribable magnetism that can now be experienced in a virtual format. The experience takes place in photoreal volumetric captures of some of the most significant and beautiful sites in the Dead Sea, highlighting its beauty, diverse inhabitants, and its recent demise. In the past 30 years, the Dead Sea has receded dramatically due to human intervention and political neglect. The sweet water that fed the Sea was used for irrigation and potash evaporation pools left behind a ravaged land, ridden with sinkholes. Today, all beaches but one are inaccessible to the public due to these dangerous sinkholes, representing Israel's worst ecological crises. The destruction is progressing quickly, causing many socio-political battles as well as financial & personal distress to local residents and individuals who have dedicated their lives to the Sea. Israelis, Jordanians, and Palestinians, all whose countries border this body of water, have been affected by the demise of the Dead Sea. If nothing will be done, the Dead Sea as we know it will be gone for good. ONCE UPON A SEA is our call to action.
ONCE UPON A SEA是一种沉浸式虚拟现实体验,将参与者带到死海,并提供进入过去35年来无法进入的世界奇迹之一的机会。死海承载着丰富的历史,不可否认的治愈力量,以及一种难以形容的磁力,现在可以在虚拟格式中体验。体验发生在死海的一些最重要和最美丽的景点,突出它的美丽,多样化的居民,以及它最近的消亡。在过去的30年里,由于人类的干预和政治上的忽视,死海的面积急剧减少。注入大海的甜味水被用于灌溉,钾盐蒸发池留下了一片荒芜的土地,到处都是天坑。如今,由于这些危险的天坑,除了一个海滩外,所有的海滩都无法向公众开放,这代表了以色列最严重的生态危机。破坏正在迅速进行,给当地居民和为海洋献出生命的个人带来了许多社会政治斗争以及经济和个人困境。以色列人、约旦人和巴勒斯坦人的国家都与这片水域接壤,他们都受到死海消亡的影响。如果不采取任何措施,我们所熟知的死海将永远消失。ONCE UPON A SEA是我们行动的号召。
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引用次数: 1
Covid-19 - VR Strikes Back: innovative medical VR training Covid-19 - VR反击:创新的医疗VR培训
Pub Date : 2021-08-05 DOI: 10.1145/3450615.3464546
Paul Zikas, Manos N. Kamarianakis, Ioanna Kartsonaki, Nick Lydatakis, Steve Kateros, Mike Kentros, Efstratios Geronikolakis, Giannis Evangelou, Achilles Apostolou, Paolo Alejandro Alejandro Catilo, G. Papagiannakis
In this work, we present “Covid-19 VR Strikes Back” (CVRSB), a novel Virtual Reality (VR) medical training application focusing on a faster and more efficient teaching experience for medical personnel regarding the nasopharyngeal swab and the proper Personal Protective Equipment (PPE) donning and doffing. Our platform incorporates a diversity of innovations: a) techniques to avoid the uncanny valley observed in human representation and interactivity in VR simulations, b) exploitation of Geometric Algebra interpolation engine capabilities and c) supervised machine learning analytics module for real-time recommendations. Our application is publicly available at no cost for most Head Mount Displays (HMDs) and Desktop VR. The impact and effectiveness of our application is proved by recent clinical trials.
在这项工作中,我们提出了“Covid-19 VR反击”(CVRSB),这是一种新颖的虚拟现实(VR)医学培训应用程序,专注于为医务人员提供更快,更有效的鼻咽拭子和适当的个人防护装备(PPE)穿戴和脱下的教学体验。我们的平台融合了多种创新:a)避免在VR模拟中观察到的人类表现和交互性的恐怖谷技术,b)利用几何代数插值引擎功能和c)监督机器学习分析模块进行实时推荐。我们的应用程序对大多数头戴式显示器(hmd)和桌面VR都是免费的。最近的临床试验证明了我们的应用的影响和有效性。
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引用次数: 8
Home Studio: DIY Interior Design in Mixed Reality 家庭工作室:混合现实中的DIY室内设计
Pub Date : 2021-08-05 DOI: 10.1145/3450615.3464528
Christian Vazquez, Nicole Tan, Shrenik Sadalgi
Virtual staging of real estate listings increases the appeal of a property by letting prospective buyers envision a living space remotely. However, existing tools employed to stage homes limit the scale of the visualization to a set of fixed images provided by customers or require 3D artist expertise to reconstruct the space. The adoption of 3D Matterport scans has accelerated due to the Covid-19 pandemic as a means to enable virtual tours and adhere to social distancing guidelines. We present Home Studio, a virtual staging tool that empowers non-experts, letting them furnish any Matterport scene and create photo-realistic renders in a matter of minutes. Our tool lets customers dive into their designs using a virtual reality headset to assess the final product in an immersive experience.
房地产列表的虚拟分期通过让潜在买家远程想象一个生活空间,增加了房产的吸引力。然而,现有的用于搭建房屋的工具将可视化的规模限制在客户提供的一组固定图像上,或者需要3D艺术家的专业知识来重建空间。由于Covid-19大流行,3D Matterport扫描的采用加快了,这是一种实现虚拟旅行和遵守社交距离指导方针的手段。我们提出家庭工作室,一个虚拟舞台工具,授权非专家,让他们提供任何Matterport场景,并在几分钟内创建逼真的渲染。我们的工具可以让客户使用虚拟现实头戴式设备深入了解他们的设计,以身临其境的体验评估最终产品。
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引用次数: 2
Figmin XR: AR content creation platform Figmin XR: AR内容创作平台
Pub Date : 2021-08-05 DOI: 10.1145/3450615.3464532
Javier Davalos
Figmin XR is a spatial computing application that allows non-technical users to easily create, collect & play with digital content. Featuring: Figmin XR is a multi-purpose app for the consumer AR market. It runs on Magic Leap 1, Hololens 2 and Nreal light. See it in action: https://youtu.be/0z3P21WLNiU
Figmin XR是一个空间计算应用程序,允许非技术用户轻松创建,收集和播放数字内容。特点:Figmin XR是一款面向消费者AR市场的多功能应用程序。它运行在Magic Leap 1, Hololens 2和Nreal light上。查看实际操作:https://youtu.be/0z3P21WLNiU
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引用次数: 0
Garage: GPU particle-based AR content for futuristic experiences 车库:面向未来体验的基于GPU粒子的AR内容
Pub Date : 2021-08-05 DOI: 10.1145/3450615.3464529
D. Taniguchi
In futuristic AR, we believe that both real and virtual objects surrounding the player should be interactive and controllable. With this in mind, we introduce ”Garage”, which is an AR project based on our particle-based system capable of outputting a variety of interactive content. In our system, everything in the player’s surrounding environment is presented as particles and adequately simulated in real-time on a desktop PC equipped with a discrete GPU and rendered to in-house HMD, while their color and depth information is captured and sent by RGB camera and LiDAR sensor. LiDAR data is converted to particles using an algorithm that calculates world coordinated positions from depth values. Our system content and provided experiences have time flexibility and spatial control features that cannot be achieved in conventional polygon mesh-based systems. Additionally, the AR information output is presented in an appealing visual style that conserves GPU resources. Because of these features, Garage has a profound impact on AR immersion, and can augments our perception of the world in a limitless and creative manner. To demonstrate the abilities of our system and build new interactive AR experiences, in this project, we designed a game and created several demos that can give players interesting glimpses into the future world of augmented reality.
在未来的AR中,我们认为玩家周围的真实和虚拟物体都应该是互动和可控的。考虑到这一点,我们推出了“Garage”,这是一个基于我们基于粒子的系统的AR项目,能够输出各种交互式内容。在我们的系统中,玩家周围环境中的一切都以粒子形式呈现,并在配备独立GPU的桌面PC上进行实时模拟,并渲染到内部HMD,而它们的颜色和深度信息则由RGB相机和LiDAR传感器捕获并发送。激光雷达数据通过一种从深度值计算世界协调位置的算法转换为粒子。我们的系统内容和提供的经验具有传统的基于多边形网格的系统无法实现的时间灵活性和空间控制性特征。此外,AR信息输出以一种吸引人的视觉风格呈现,从而节省了GPU资源。由于这些功能,Garage对AR沉浸感产生了深远的影响,并可以以无限和创造性的方式增强我们对世界的感知。为了展示我们系统的能力并构建新的交互式AR体验,在这个项目中,我们设计了一个游戏并创建了几个演示,可以让玩家有趣地瞥见未来的增强现实世界。
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引用次数: 1
Orders of Magnitude: An immersive educational virtual reality application about the Universe 数量级:一个关于宇宙的沉浸式教育虚拟现实应用程序
Pub Date : 2021-08-05 DOI: 10.1145/3450615.3464540
Filip Vesely
Orders of Magnitude is an immersive educational virtual reality application. Each player can explore all the known scales in our universe by zooming in or out. This scientifically accurate experience contains elements such as galaxies, stars, the solar system, Earth, the human brain, neurons, DNA, atoms and subatomic particles. The majority of the content is taken from various scientific databases and is represented, wherever possible, as it exists in nature. An artistic impression is used to depict elements for which little or no information is available about their visual presence.
数量级是一个沉浸式教育虚拟现实应用程序。每个玩家都可以通过放大或缩小来探索宇宙中所有已知的尺度。这种科学准确的经验包含了诸如星系、恒星、太阳系、地球、人类大脑、神经元、DNA、原子和亚原子粒子等元素。大多数内容取自各种科学数据库,并尽可能按照其在自然界中存在的方式来表示。艺术印象是用来描绘那些很少或根本没有关于其视觉存在的信息的元素。
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引用次数: 0
Welcome to the Other Side: How a social VR concert production broke the world's record of audiences across all media 欢迎来到另一边:社交VR音乐会如何打破所有媒体的世界观众记录
Pub Date : 2021-08-05 DOI: 10.1145/3450615.3464950
Louis Cacciuttolo
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引用次数: 0
期刊
ACM SIGGRAPH 2021 Immersive Pavilion
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