An empirical study of technological pressure in the personal computer technology system

O. Dedehayir
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Abstract

This paper studies the co-evolution of the GPU (graphics processing unit) and PC (personal computer) game sub-systems, with respect to graphics performance delivered to end-users during game play. Employing the concept of the reverse salient - a component which trails in technological performance and thus hinders potential system-wide development - the paper develops time-gap and performance-gap measures of reverse salience and applies them in an empirical study. Additionally, the paper evaluates technological pressure, which is equivalent to the amount of technological performance delivered in a given period of time. The results firstly identify the PC game sub-system as the reverse salient, trailing at a steady time-gap and with increasing performance-gap. Secondly, the results show that technological pressure increases continuously over the time frame of analysis.
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个人计算机技术系统中技术压力的实证研究
本文研究了GPU(图形处理单元)和PC(个人电脑)游戏子系统在游戏过程中交付给最终用户的图形性能方面的共同进化。本文采用反向显著性的概念——技术绩效落后的一个组成部分,从而阻碍了潜在的全系统发展——开发了反向显著性的时间差距和绩效差距措施,并将其应用于实证研究。此外,本文还对技术压力进行了评价,技术压力相当于在给定时间内交付的技术绩效量。结果发现,PC游戏子系统是反向显著的,在一个稳定的时间间隔内落后,并且随着性能差距的增加而增加。其次,研究结果表明,在分析的时间范围内,技术压力持续增加。
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