Physics-based smoke simulation with dynamic obstacles

Y. Jun, Hao Aimin
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引用次数: 1

Abstract

In computer graphics field, smoke with the obstacles in the scene is very commonplace. In this paper, a new technique for the physics-based smoke simulation with dynamic complex obstacles is presented. In difference from other methods, our innovation firstly generates an obstacle texture which stores the positions of obstacles; then properties of the smoke in the boundary are modified according to the obstacle texture. The positions of obstacles can be acquired at any time through the obstacle texture and a transformation matrix; meanwhile, we don't need to update the obstacle texture per frame. Our scheme is independent on the complexity of the scene. Therefore, it can be applied in 3D battlefield environment and other 3D games to solve the problem of the interaction between smoke and dynamic complex obstacles.
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基于物理的动态障碍物烟雾模拟
在计算机图形学领域,烟雾与障碍物在场景中是非常常见的。本文提出了一种具有动态复杂障碍物的基于物理的烟雾模拟新技术。与其他方法不同的是,我们的创新首先生成一个障碍物纹理,该纹理存储障碍物的位置;然后根据障碍物纹理对边界烟雾的属性进行修改。通过障碍物纹理和变换矩阵可以随时获取障碍物的位置;同时,我们不需要每帧更新障碍物纹理。我们的方案与场景的复杂性无关。因此,它可以应用于三维战场环境和其他三维游戏中,解决烟雾与动态复杂障碍物的相互作用问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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