Comparative API complexity analysis of two platforms for networked multiplayer games using a reference game

Toni Alatalo, Erno Kuusela, Rauli Puuperä, T. Ojala
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Abstract

In this paper we propose the quantitative analysis of the complexity of a simple reference game implemented on a particular gaming platform as means for characterizing how the platform succeeds in easing the development of networked multiplayer games. We first present our own open source tool based on Sneed's Object-Point (OP) method for the automatic quantitative assessment of the complexity of a software API by analyzing a source code using the API. We then apply our tool, together with the recently released JSComplexity tool based on classical software complexity metrics, to compare two platforms for networked multiplayer games, the open source realXtend Tundra SDK and the proprietary Union. As the reference games we use existing implementations of the simple Pong game atop the two platforms. Our data shows that these complexity metrics reveal API design tradeoffs, resulting in complexity differences in the reference games.
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使用参考游戏比较两个平台的网络多人游戏API复杂度分析
在本文中,我们提出了在特定游戏平台上实现的简单参考游戏的复杂性的定量分析,作为表征该平台如何成功地简化网络多人游戏开发的手段。我们首先基于Sneed的Object-Point (OP)方法提出了我们自己的开源工具,通过使用API分析源代码来自动定量评估软件API的复杂性。然后我们使用我们的工具,以及最近发布的基于经典软件复杂性指标的JSComplexity工具,来比较网络多人游戏的两个平台,开源的realXtend Tundra SDK和专有的Union。作为参考游戏,我们在两个平台上使用简单的《Pong》游戏的现有实现。我们的数据显示,这些复杂性指标揭示了API设计的权衡,从而导致参考游戏的复杂性差异。
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