Real-Time Cloud Simulation Using Lennard-Jones Approximation

Akila Elhaddad, Feriel Elhaddad, Bin Sheng, Shuai Zhang, Hanqiu Sun, E. Wu
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引用次数: 8

Abstract

Cloud simulation is important for creating images of outdoor scenes. However, the complexity of this natural phenomenon makes the simulation of large-scale clouds difficult in real time. In this paper, we present a new method for 3D cloud simulation in which cloud animation is simplified and simulated by approximating Lennard-Jones Potential. To solve the N-body problem in Lennard-Jones Potential, we minimized the interaction between particles by dividing the simulation space into many cells and we defined a cutoff distance to perform calculation between neighboring particles. Additionally, a separate distance is introduced between particles to maintain the stability in the Lennard-Jones system. Our experimental results demonstrate that our method is computationally inexpensive and suitable for real time applications where large-scale simulation of clouds is required.
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使用Lennard-Jones近似的实时云模拟
云模拟对于创建室外场景的图像非常重要。然而,这种自然现象的复杂性使得大规模云的实时模拟变得困难。在本文中,我们提出了一种新的三维云模拟方法,该方法通过近似Lennard-Jones势来简化和模拟云动画。为了解决Lennard-Jones势中的n体问题,我们通过将模拟空间划分为多个单元来最小化粒子之间的相互作用,并定义一个截止距离来进行相邻粒子之间的计算。此外,在粒子之间引入单独的距离以保持Lennard-Jones体系的稳定性。我们的实验结果表明,我们的方法计算成本低,适合于需要大规模云模拟的实时应用。
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