Pedagogical Mini-Games Integrated into Hybrid Course to Improve Understanding of Computer Programming

W. Nuninger, Jean-Marie Chatelet
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引用次数: 2

Abstract

To improve learning efficiency in Computer Programming courses, a voluntary decision was to fully integrate different learner-centered pedagogical devices. The result is the development of a set of pedagogical serious mini-Games (mGs) in synchronous time in the classroom for a decided scenario of the hybrid course. Supported by a Learning Management System, the innovation results in a common flexible and modular framework for mGs, taking into account a really short duration and higher constraints of the training. The expected outcome is to make future end users (who will not be IT developers) aware of the potential of the underlying transversal skills developed while building up universal algorithms, stressing functional analysis regardless of specific expertise required for a given coding. The challenge is to make their knowledge ownership easier, to prevent rejection, to incent involvement and collective intelligence and further Agile method adoption with a concern for quality.
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将教学小游戏整合到混合课程中,提高对计算机程序设计的理解
为了提高计算机程序设计课程的学习效率,一个自愿的决定是充分整合不同的以学习者为中心的教学手段。其结果是开发了一套教学严肃迷你游戏(mg),在教室的同步时间为混合课程的一个确定的场景。在学习管理系统的支持下,考虑到培训的持续时间很短和较高的限制,这一创新为mg提供了一个通用的灵活模块化框架。预期的结果是使未来的最终用户(他们不是IT开发人员)意识到在构建通用算法时开发的潜在横向技能的潜力,强调功能分析,而不管给定编码所需的特定专业知识。挑战是使他们的知识所有权更容易,防止拒绝,激励参与和集体智慧,并进一步采用关注质量的敏捷方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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