{"title":"Crowd simulation in Astroboy","authors":"E. Tse, Justin Lo","doi":"10.1145/1667146.1667202","DOIUrl":null,"url":null,"abstract":"One of the major technical challenges in the animated film Astroboy was the creation of believable crowds of town citizens in the battle arena scene. In order to speed up the performance of converting citizen behavior into RIB format, the pre-baked RIB method proposed in Tutorial on Procedural Primitives [Hery and Sutton 2001] was applied. By using motion-editing techniques, our crowd characters are able to interact with the environment efficiently. Making use of techniques of Procedural RIB Generation, lighting artists were able to apply secondary masks on crowd characters, and the new motion which is generated on-the-fly during simulation can be rendered efficiently.","PeriodicalId":180587,"journal":{"name":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","volume":"160 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1667146.1667202","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
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Abstract

One of the major technical challenges in the animated film Astroboy was the creation of believable crowds of town citizens in the battle arena scene. In order to speed up the performance of converting citizen behavior into RIB format, the pre-baked RIB method proposed in Tutorial on Procedural Primitives [Hery and Sutton 2001] was applied. By using motion-editing techniques, our crowd characters are able to interact with the environment efficiently. Making use of techniques of Procedural RIB Generation, lighting artists were able to apply secondary masks on crowd characters, and the new motion which is generated on-the-fly during simulation can be rendered efficiently.
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《阿童木》中的人群模拟
动画电影《阿童木》的主要技术挑战之一是在战场场景中创造可信的城镇居民人群。为了加快将公民行为转换为RIB格式的性能,我们采用了Tutorial on Procedural Primitives [Hery and Sutton 2001]中提出的预烤RIB方法。通过使用动作编辑技术,我们的人群角色能够有效地与环境互动。利用程序RIB生成技术,灯光艺术家能够在人群角色上应用二次蒙版,并且在模拟过程中生成的新运动可以有效地渲染。
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