A kinesthetic game as a motivational aid and monitor in upper extremities burns rehabilitation

Armond C. Ave, Jaime D. L. Caro, Diana Mae C. Pacapac, Kyla Marie G. Salamanca
{"title":"A kinesthetic game as a motivational aid and monitor in upper extremities burns rehabilitation","authors":"Armond C. Ave, Jaime D. L. Caro, Diana Mae C. Pacapac, Kyla Marie G. Salamanca","doi":"10.1109/IISA.2013.6623680","DOIUrl":null,"url":null,"abstract":"Lack of motivation is often cited as one of the most common reasons as to why only few burn patients with physical conditions do the recommended rehabilitation exercises regularly. Many games have been created to address this problem but most of them require subjects to wear sensors and devices which can be intrusive. A non-intrusive kinesthetic game that uses a Kinect sensor to incorporate range of motion (ROM) exercises was developed to motivate second-degree or higher burns patients in the sub-acute stage aged 5-8 years old in upper extremity rehabilitation. The game also aids therapists in monitoring each patient's progress by providing information regarding performance (i.e., reaction time, limb speed, and range of motion) and allows therapists to tweak parameters (e.g., joint to train, range area of focus) to address specific needs.","PeriodicalId":261368,"journal":{"name":"IISA 2013","volume":"49 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-07-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IISA 2013","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IISA.2013.6623680","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6

Abstract

Lack of motivation is often cited as one of the most common reasons as to why only few burn patients with physical conditions do the recommended rehabilitation exercises regularly. Many games have been created to address this problem but most of them require subjects to wear sensors and devices which can be intrusive. A non-intrusive kinesthetic game that uses a Kinect sensor to incorporate range of motion (ROM) exercises was developed to motivate second-degree or higher burns patients in the sub-acute stage aged 5-8 years old in upper extremity rehabilitation. The game also aids therapists in monitoring each patient's progress by providing information regarding performance (i.e., reaction time, limb speed, and range of motion) and allows therapists to tweak parameters (e.g., joint to train, range area of focus) to address specific needs.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
在上肢烧伤康复中作为动机辅助和监测的动觉游戏
缺乏动力通常被认为是最常见的原因之一,为什么只有少数烧伤患者有身体状况,定期做推荐的康复练习。许多游戏都是为了解决这个问题而创造出来的,但大多数游戏都要求受试者佩戴传感器和设备,这可能会造成干扰。开发了一种非侵入式动觉游戏,该游戏使用Kinect传感器结合运动范围(ROM)练习,以激励5-8岁的亚急性期二级或以上烧伤患者进行上肢康复。该游戏还通过提供有关表现的信息(如反应时间、肢体速度和活动范围)来帮助治疗师监控每个患者的进展,并允许治疗师调整参数(如关节训练、焦点范围)来满足特定需求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Developing an IoT Smart City framework Uncertainty reasoning for the Semantic Web based on Dempster-Shafer model Open data for e-government the Greek case On the creation of a Digital Cultural Heritage Map Density-based Kernel Scale estimation for Kernel clustering
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1