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Uncertainty reasoning for the Semantic Web based on Dempster-Shafer model 基于Dempster-Shafer模型的语义网不确定性推理
Pub Date : 2013-07-10 DOI: 10.1109/IISA.2013.6623687
Loukia Karanikola, Isambo Karali, S. McClean
The Semantic Web vision introduces the concept of machine-oriented web information. This information is characterized by the notions of uncertainty and vagueness. Towards this notions, an ontology model for representing uncertain or vague information, as well as an inference method for reasoning about this kind of information is necessary. Our approach faces the aforementioned issues, i.e. the imperfect ontology model and the reasoning approach. In order to show how our method performs, an implementation is outlined.
语义Web视觉引入了面向机器的Web信息的概念。这种信息的特点是不确定和模糊的概念。为了实现这一概念,需要一种表示不确定或模糊信息的本体模型,以及一种对这类信息进行推理的推理方法。我们的方法面临着上述问题,即本体模型和推理方法的不完善。为了展示我们的方法是如何执行的,这里概述了一个实现。
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引用次数: 4
Privacy as a Product: A case study in the m-Health sector 隐私作为一种产品:移动医疗领域的案例研究
Pub Date : 2013-07-10 DOI: 10.1109/IISA.2013.6623686
C. Patsakis, A. Solanas
Business models based on offering free services to people in exchange for their data are gaining importance and prevalence. The most prominent examples are social networks and, more recently, mobile social networks. However, this trend is endangering users' privacy. We do not discuss the ethical and legal issues derived from this business model. Notwithstanding, we believe that users might have better and more privacy-aware alternatives enabling them to trade their privacy on their own. Thus, we introduce the concept of “Privacy as a Product” (PaaP) and we propose and describe a framework and a protocol based on the Raykova-Vo-Bellovin-Malkin protocol that enables users to share private data without the need for trusting the infrastructure (e.g. a social network). We show that our proposal is feasible in terms of computational and storage overhead. Hence, our solution opens the door to the new concept of “Privacy as a Product” and could be the foundation for implementations of privacy-aware social networks in which privacy plays a more central role, like in the healthcare sector.
基于向人们提供免费服务以换取他们的数据的商业模式正变得越来越重要和流行。最突出的例子是社交网络,以及最近的移动社交网络。然而,这种趋势正在危及用户的隐私。我们不讨论这种商业模式带来的道德和法律问题。尽管如此,我们认为用户可能有更好、更有隐私意识的替代方案,使他们能够自己交易自己的隐私。因此,我们引入了“隐私作为一种产品”(PaaP)的概念,并提出并描述了一个基于Raykova-Vo-Bellovin-Malkin协议的框架和协议,使用户无需信任基础设施(例如社交网络)就可以共享私人数据。我们证明了我们的建议在计算和存储开销方面是可行的。因此,我们的解决方案为“隐私即产品”的新概念打开了大门,并可能成为隐私意识社交网络实现的基础,在这些社交网络中,隐私扮演着更重要的角色,比如在医疗保健领域。
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引用次数: 9
Traffic incident detection and modelling using Quantum Frequency Algorithm and AutoRegressive Integrated Moving Average models 基于量子频率算法和自回归综合移动平均模型的交通事件检测与建模
Pub Date : 2013-07-10 DOI: 10.1109/IISA.2013.6623679
Jeanelle E. Abanto, Charmailene C. Reyes, J. Malinao, H. Adorna
In this study, we used AutoRegressive Integrated Moving Average (ARIMA) to effectively represent expected normal traffic behavior of those weeks identified to be abnormal in the previous literature. Using the 2006 North Luzon Expressway North Bound (NLEX NB) Balintawak (Blk) segment's hourly traffic volume and time mean speed data sets provided by the National Center for Transportation Studies (NCTS), we processed the data to generate time series plots of the weekly densities, the normal range of traffic density, and the abnormal. We obtained these through Quantum Frequency Algorithm (QFA). We fit the ARIMA model to some weeks of Blk which have evident occurrences of incidents as detected and crosschecked with the incidents data provided by NCTS. We performed a forecast of the fit and generated a time series plot of the superimposed plots of the actual data and the forecast for each of the top incidents generated in the previous literature. These plots provided a simplistic time-domain 2D visualizations that successfully exposed the abnormal points where incidents happened. These also provided an estimate of the expected traffic density behavior if incidents did not happen.
在本研究中,我们使用自回归综合移动平均(ARIMA)来有效地表示那些在以前的文献中被识别为异常的周的预期正常交通行为。利用国家交通研究中心(NCTS)提供的2006年北吕宋高速公路北行(NLEX NB)巴林塔瓦克(Blk)路段的小时交通量和时间平均速度数据集,对数据进行处理,得到周密度、交通密度正常范围和异常范围的时间序列图。我们通过量子频率算法(QFA)获得了这些参数。我们将ARIMA模型拟合到Blk的几个星期,这些星期有明显的事件发生,并与nts提供的事件数据进行了交叉核对。我们对拟合进行了预测,并生成了实际数据的叠加图和先前文献中生成的每个顶级事件的预测的时间序列图。这些图提供了一个简单的时域二维可视化,成功地暴露了事件发生的异常点。这些还提供了在没有发生事故的情况下对预期交通密度行为的估计。
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引用次数: 2
Detecting texture paths and patterns in aerial images 航空图像纹理路径和模式检测
Pub Date : 2013-07-10 DOI: 10.1109/IISA.2013.6623731
K. Michalopoulos, Michail Tsakalakis, N. Bourbakis
This paper presents a methodology for the extraction, recognition and characterization of paths in aerial images. We present a sequential algorithm that creates a linear approximation of the underlying path. The path is divided into straight line segments in a sequential manner. It takes under consideration the local spatial structure of the patterns in order to extract the straight line segment and the overall global path is sequentially formed from each segment. We present the preprocessing steps used to extract patterns of interest from an image and the results from two case study examples. The methodology has applications for the autonomous path planning of aerial vehicle following a specified structure (river, road) and in cases where that we are interested in the spatial relationships of the underlying patterns in the image and want to detect changes in the spatial structure of the patterns.
本文提出了一种航空图像中路径的提取、识别和表征方法。我们提出了一个序列算法,它创建了底层路径的线性逼近。路径按顺序分成直线段。该算法考虑模式的局部空间结构,提取直线段,并从每个线段依次形成全局路径。我们介绍了用于从图像中提取感兴趣的模式的预处理步骤和两个案例研究示例的结果。该方法适用于飞行器在特定结构(河流,道路)下的自主路径规划,以及我们对图像中底层模式的空间关系感兴趣并希望检测模式空间结构变化的情况。
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引用次数: 2
Learning addition by playing an adaptive game with coins 通过玩一个带有硬币的适应性游戏来学习加法
Pub Date : 2013-07-10 DOI: 10.1109/IISA.2013.6623691
M. Virvou, Spyros Papadimitriou
Recent studies have shown that the use of educational games during learning process is dramatically increased. Furthermore, researchers suggest the attachment of adaptive features in order to motivate students and assess their knowledge level on a specific educational subject. In this paper, we present an educational browser-based game with coins that contributes to better understanding the addition process in elementary education. The game encompasses user modeling and adaptive techniques. It determines students' knowledge level and helps them outcome difficulties and obtain fluency in arithmetic addition skills.
最近的研究表明,在学习过程中使用教育游戏的人数急剧增加。此外,研究人员还提出了适应性特征的依恋,以激励学生并评估他们对特定教育主题的知识水平。在本文中,我们提出了一个基于浏览器的硬币教育游戏,有助于更好地理解基础教育中的加法过程。游戏包含用户建模和自适应技术。它决定了学生的知识水平,帮助他们解决困难,获得流畅的算术加法技能。
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引用次数: 0
MediPic: A mobile application for medical prescriptions MediPic:医疗处方的移动应用程序
Pub Date : 2013-07-10 DOI: 10.1109/IISA.2013.6623682
Rosaly B. Alday, Ruel M. Pagayon
Misinterpreted drug names in medical prescriptions cause severe and lethal effects to patients. This is caused by either illegible handwriting or inability of pharmacists to recognize medicine names in medical prescription. This study resolves the problems in medical prescriptions through MediPic, an Android application that uses optical character recognition to partially scan handwritten medicine names and return readable digital text. This mobile application used Tesseract as the optical character recognition library, and Repres to match the partial string with the drug name. With MediPic, cases of misinterpretation of medicine names can be decreased. This will help pharmacists mininize their doubts in selling the wrong medicine to patients. This will also be handful to the patients because it will provide a way to know more about the medicine they are about to take.
医嘱中药品名称的误读,对患者造成严重甚至致命的影响。这是由于字迹不清或药剂师无法识别医学处方中的药物名称造成的。本研究通过Android应用MediPic解决医疗处方中的问题,MediPic使用光学字符识别对手写药品名称进行部分扫描,并返回可读的数字文本。该移动应用程序使用Tesseract作为光学字符识别库,并使用Repres将部分字符串与药物名称进行匹配。使用MediPic,可以减少对药品名称的误解。这将有助于药剂师在向患者出售错误药物时最大限度地减少疑虑。这对病人来说也很重要,因为它提供了一种方法来了解他们将要服用的药物。
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引用次数: 8
Evaluation of density one-class classifiers for item-based filtering 基于项过滤的密度单类分类器的评价
Pub Date : 2013-07-10 DOI: 10.1109/IISA.2013.6623693
A. S. Lampropoulos, G. Tsihrintzis
In this paper we explore the use of density one-class classifiers for the movie recommendation problem. Our motivation lies in the fact that users of recommender systems usually provide ratings only for items that they are interested in and belong to their preferences without giving information on items that they dislike. One-class classification seems to be the proper learning paradigm for the recommendation problem, as it tries to induce a general function that can discriminate between two classes of interest, given the constraint that training patterns are available only from one class. The experimental results show that one-class classifiers not only cope with the problem of lack of negative examples, but also succeed in performing efficiently in the recommendation process.
本文探讨了密度单类分类器在电影推荐问题中的应用。我们的动机在于这样一个事实,即推荐系统的用户通常只提供他们感兴趣的和属于他们偏好的物品的评级,而不提供他们不喜欢的物品的信息。单类分类似乎是推荐问题的适当学习范例,因为它试图推导出一个可以区分两个感兴趣的类的一般函数,而训练模式只能从一个类中获得。实验结果表明,单类分类器不仅解决了负例缺乏的问题,而且在推荐过程中取得了良好的效果。
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引用次数: 0
Passenger path plan reliability improvement proposal 客运线路规划可靠性改进方案
Pub Date : 2013-07-10 DOI: 10.1109/IISA.2013.6623721
V. Martinek, M. Zemlicka
We made the passengers' path planning more reliable by predicting irregularities in public transportation. The prediction is based on historical data. Two levels of refinement are introduced and tested on sample data. Applying prediction on actual timetables allows us to plan the path up to 19% more resilient against change loses. This can significantly help passengers to reach the destination in time.
我们通过预测公共交通的不规律,使乘客的路径规划更加可靠。预测是基于历史数据的。介绍了两个层次的细化,并在样本数据上进行了测试。将预测应用到实际的时间表上,可以使我们对变化损失的弹性提高19%。这可以极大地帮助乘客及时到达目的地。
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引用次数: 1
A kinesthetic game as a motivational aid and monitor in upper extremities burns rehabilitation 在上肢烧伤康复中作为动机辅助和监测的动觉游戏
Pub Date : 2013-07-10 DOI: 10.1109/IISA.2013.6623680
Armond C. Ave, Jaime D. L. Caro, Diana Mae C. Pacapac, Kyla Marie G. Salamanca
Lack of motivation is often cited as one of the most common reasons as to why only few burn patients with physical conditions do the recommended rehabilitation exercises regularly. Many games have been created to address this problem but most of them require subjects to wear sensors and devices which can be intrusive. A non-intrusive kinesthetic game that uses a Kinect sensor to incorporate range of motion (ROM) exercises was developed to motivate second-degree or higher burns patients in the sub-acute stage aged 5-8 years old in upper extremity rehabilitation. The game also aids therapists in monitoring each patient's progress by providing information regarding performance (i.e., reaction time, limb speed, and range of motion) and allows therapists to tweak parameters (e.g., joint to train, range area of focus) to address specific needs.
缺乏动力通常被认为是最常见的原因之一,为什么只有少数烧伤患者有身体状况,定期做推荐的康复练习。许多游戏都是为了解决这个问题而创造出来的,但大多数游戏都要求受试者佩戴传感器和设备,这可能会造成干扰。开发了一种非侵入式动觉游戏,该游戏使用Kinect传感器结合运动范围(ROM)练习,以激励5-8岁的亚急性期二级或以上烧伤患者进行上肢康复。该游戏还通过提供有关表现的信息(如反应时间、肢体速度和活动范围)来帮助治疗师监控每个患者的进展,并允许治疗师调整参数(如关节训练、焦点范围)来满足特定需求。
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引用次数: 6
Properties of Johnson schemes Johnson格式的性质
Pub Date : 2013-07-10 DOI: 10.1109/IISA.2013.6623703
Alvin John Burgos, Jaime D. L. Caro
In this paper, we discuss and prove properties of the Johnson scheme G(n, k), with vertex set all subsets of {1, 2, ..., n}, and (x, y) is an edge whenever |x Π y| = k - 1. We proved that it is Hamiltonian by constructing an algorithm that will generate a Hamiltonian cycle given n and k. We also proved that there is an embedding from the Johnson scheme to a subgraph of the hypercube. We also proved that there is a range of lengths in a given Johnson scheme such that it is a valid cycle length, that is, there is a cycle with that length in the graph. This paper may add to the current known properties of the Johnson scheme, that may help future network engineers to decide on a specific interconnection network to use.
讨论并证明了顶点集为{1,2,…的所有子集的Johnson方案G(n, k)的性质。, n},当|x Π y| = k - 1时,(x, y)是一条边。我们通过构造一个算法来证明它是哈密顿的,该算法将在给定n和k的情况下生成哈密顿循环。我们还证明了从Johnson方案到超立方体的子图存在嵌入。我们还证明了在给定的Johnson方案中存在一个长度范围,使得它是一个有效的循环长度,也就是说,在图中存在一个具有该长度的循环。这篇论文可能会增加目前已知的约翰逊方案的特性,这可能有助于未来的网络工程师决定使用特定的互连网络。
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引用次数: 0
期刊
IISA 2013
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