Myriam Munezero, Tuomo Kakkonen, C. I. Sedano, E. Sutinen, C. Montero
{"title":"EmotionExpert: Facebook game for crowdsourcing annotations for emotion detection","authors":"Myriam Munezero, Tuomo Kakkonen, C. I. Sedano, E. Sutinen, C. Montero","doi":"10.1109/IGIC.2013.6659167","DOIUrl":null,"url":null,"abstract":"The current paper explores the use of the social network platform Facebook, as a source of emotion annotated textual data as well as a source of annotators. The traditional approach of hiring experts to provide manually labeled (annotated) data for NLP research is time-consuming, tedious and expensive. Hence, crowdsourcing has emerged as a useful method for obtaining annotated data for natural language processing (NLP) research. We have developed a purposeful innovative Facebook game called EmotionExpert in order to collect human annotated textual data for emotion detection from text. The game provides a means to reach a large number of players, while making the annotation of emotional content of texts an enjoyable and social activity. The findings reported in this paper indicate that EmotionExpert is a useful resource for reaching a large number of people to produce reliable annotations.","PeriodicalId":345745,"journal":{"name":"2013 IEEE International Games Innovation Conference (IGIC)","volume":"8 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-11-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 IEEE International Games Innovation Conference (IGIC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IGIC.2013.6659167","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6
Abstract
The current paper explores the use of the social network platform Facebook, as a source of emotion annotated textual data as well as a source of annotators. The traditional approach of hiring experts to provide manually labeled (annotated) data for NLP research is time-consuming, tedious and expensive. Hence, crowdsourcing has emerged as a useful method for obtaining annotated data for natural language processing (NLP) research. We have developed a purposeful innovative Facebook game called EmotionExpert in order to collect human annotated textual data for emotion detection from text. The game provides a means to reach a large number of players, while making the annotation of emotional content of texts an enjoyable and social activity. The findings reported in this paper indicate that EmotionExpert is a useful resource for reaching a large number of people to produce reliable annotations.