Pengembangan Media Pembelajaran Interaktif Game Ular Tangga Berbasis Unity 3D Pada Mata Pelajaran Kearsipan Kelas X OTKP di SMKN 4 Surabaya

Anis Inawati, Durinta Puspasari
{"title":"Pengembangan Media Pembelajaran Interaktif Game Ular Tangga Berbasis Unity 3D Pada Mata Pelajaran Kearsipan Kelas X OTKP di SMKN 4 Surabaya","authors":"Anis Inawati, Durinta Puspasari","doi":"10.26740/jpap.v9n1.p96-108","DOIUrl":null,"url":null,"abstract":"Lack of interactive learning media used by teachers in the learning process tends to make students easily bored and have difficulty in understanding the material. So the teacher is expected to be able to make interactive learning media interesting and appropriate for use in the learning process. This research aims to describe the process of developing interactive learning media for snakes and ladders game based on 3D unity in the X-class OTKP subjects in SMKN 4 Surabaya. This type of research is research and development (Research and Development). The development model used in this study is ADDIE (Analysis,Design, Development, Implementation, and Evaluation), but this developmentresearch only reaches the Analysis and Design stage only because of the limitations of researchers. The results showed that at the analysis stage to find out some problems, the researcher conducted a preliminary study at Vocational High School 4 Surabaya by conducting interviews with Filing subjects directly and conducting interviews using several questions in a questionnaire. Then the researchers conducted an analysis of the characteristics of students. and then the researchers conducted the competency and instructional analysis stages. After the analysis phase is completed, the design phase is carried out. In the design phase the researchers made the initial design of interactive learning media making game snakes and ladders based on unity 3D. at this stage the researchers designed the learning media by creating storyboards about the snakes and ladders game. Storyboard function is used as a guide for making it easier in the process of making learning media","PeriodicalId":423135,"journal":{"name":"Jurnal Pendidikan Administrasi Perkantoran (JPAP)","volume":"7 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Pendidikan Administrasi Perkantoran (JPAP)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.26740/jpap.v9n1.p96-108","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6

Abstract

Lack of interactive learning media used by teachers in the learning process tends to make students easily bored and have difficulty in understanding the material. So the teacher is expected to be able to make interactive learning media interesting and appropriate for use in the learning process. This research aims to describe the process of developing interactive learning media for snakes and ladders game based on 3D unity in the X-class OTKP subjects in SMKN 4 Surabaya. This type of research is research and development (Research and Development). The development model used in this study is ADDIE (Analysis,Design, Development, Implementation, and Evaluation), but this developmentresearch only reaches the Analysis and Design stage only because of the limitations of researchers. The results showed that at the analysis stage to find out some problems, the researcher conducted a preliminary study at Vocational High School 4 Surabaya by conducting interviews with Filing subjects directly and conducting interviews using several questions in a questionnaire. Then the researchers conducted an analysis of the characteristics of students. and then the researchers conducted the competency and instructional analysis stages. After the analysis phase is completed, the design phase is carried out. In the design phase the researchers made the initial design of interactive learning media making game snakes and ladders based on unity 3D. at this stage the researchers designed the learning media by creating storyboards about the snakes and ladders game. Storyboard function is used as a guide for making it easier in the process of making learning media
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
基于Unity 3D的X OTKP类文件学习媒体发展
教师在学习过程中缺乏使用互动式学习媒介,容易使学生感到厌烦,理解材料有困难。因此,教师被期望能够使互动学习媒体在学习过程中有趣和适合使用。本研究旨在描述SMKN 4泗水x级OTKP科目中基于3D unity的蛇梯游戏互动学习媒体的开发过程。这种类型的研究是研究和发展(研究和发展)。本研究使用的开发模型是ADDIE (Analysis,Design, development, Implementation, and Evaluation),但由于研究人员的限制,本研究只进入了Analysis and Design阶段。结果表明,在分析阶段,为了找出一些问题,研究者在泗水4职业高中进行了初步研究,直接与备案对象进行访谈,并使用问卷中的几个问题进行访谈。然后研究人员对学生的特点进行了分析。然后进行了胜任力分析和教学分析两个阶段。分析阶段完成后,进行设计阶段。在设计阶段,研究人员初步设计了基于unity 3D的互动学习媒体制作游戏蛇梯。在这个阶段,研究人员通过创建关于蛇梯游戏的故事板来设计学习媒体。在制作学习媒体的过程中,使用故事板功能作为指导,使其更容易
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Sistem Informasi Manajemen Arsip Elektronik (E-Arsip) Berbasis Microsoft Access Terhadap Efektivitas Penemuan Kembali Arsip Pada SMKN 4 Surabaya Pengembangan Media Pembelajaran Interaktif Gather Town pada Materi Rapat di SMKN 1 Surabaya Efektivitas Bahan Ajar E-Modul Berbasis IT dengan Model Problem Based Learning (PBL) pada Mata Pelajaran Kearsipan dalam Meningkatkan Hasil Belajar Peserta Didik di SMK Sunan Giri Menganti Analisis Kualitas Pelayanan Menggunakan Metode Servqual: Studi Kasus di Perpustakaan Unesa Penilaian Risiko Ergonomi Pada Lingkungan Kerja Perkantoran Menggunakan Metode Rapid Office Strain Assessment (ROSA)
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1