Automatic Assessment of Arm Motor Function and Postural Stability in Virtual Scenarios: Towards a Virtual Version of the Fugl-Meyer Test

E. Oña, Alberto Jardón Huete, C. Balaguer
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引用次数: 3

Abstract

Objective assessment of motor function is essential in neurological rehabilitation to determine the effectiveness of treatments, being one of the most commonly used clinical tests the Fugl-Meyer Assessment (FMA). This multi-item and performance-based test evaluate different functional aspects including balance and motor functioning. This paper presents a virtual version of the FMA that combine the classical FMA mechanics with a play-centric approach to accomplish a more autonomous test for assessing motor function, making it easier to administer. Our system aims to provide automatically the FMA score for six items focused on the upper extremity (UE) and one item of the balance section. For that purpose, a depth camera was used to track the user's movements and reproduce them in a virtual environment. Interactions within the virtual scenario are designed in order to quantify the performance level using two approaches: virtualization and gamification. The first approach was implemented for evaluating the UE functioning while the second approach was used in the postural stability assessment. Thus, not only the traditional FMA score is given, but a further descriptive indicator can be obtained, providing additional information about the patient's performance. The proposed system aims to be a high-resolution, autonomous, and objective tool for motor function assessment in neurorehabilitation.
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虚拟场景中手臂运动功能和姿势稳定性的自动评估:迈向Fugl-Meyer测试的虚拟版本
运动功能的客观评估是神经康复中确定治疗效果的必要条件,是Fugl-Meyer评估(FMA)中最常用的临床测试之一。这个多项目和基于性能的测试评估不同的功能方面,包括平衡和运动功能。本文提出了一个虚拟版本的FMA,将经典的FMA机制与以游戏为中心的方法相结合,以完成更自主的运动功能评估测试,使其更容易管理。我们的系统旨在为上肢(UE)的六个项目和平衡部分的一个项目自动提供FMA分数。为此,一个深度相机被用来跟踪用户的动作,并在虚拟环境中重现它们。虚拟场景中的交互是为了使用两种方法来量化性能水平而设计的:虚拟化和游戏化。第一种方法用于评估UE功能,第二种方法用于评估姿势稳定性。因此,不仅给出了传统的FMA评分,还可以获得进一步的描述性指标,提供有关患者表现的额外信息。该系统旨在成为神经康复中运动功能评估的高分辨率,自主和客观的工具。
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