Study of Different Interaction Methods on the Healing Effect of Natural Environment in Virtual Reality

Yi-Lei Jin, En-Chen Chen, Tsai-Yen Li
{"title":"Study of Different Interaction Methods on the Healing Effect of Natural Environment in Virtual Reality","authors":"Yi-Lei Jin, En-Chen Chen, Tsai-Yen Li","doi":"10.1109/ICVR57957.2023.10169717","DOIUrl":null,"url":null,"abstract":"With the rapid development of society and information technology, people’s stress is rising following the cost of our daily life. The accumulation of stress can indirectly induce negative emotions, which may affect mental and physical health. As a result, it becomes an important issue to learn how to relieve stress. Many studies have confirmed that the natural environment can relieve both physical and psychological stresses. As Virtual Reality (VR) technologies become mature, it becomes more viable to design a virtual natural scene whose degree of realism is not much different from the real world. A few previous studies have attempted to use VR to relieve stress. However, few of them focused on how the ways of interactions may affect the healing results. Therefore, in this study, we aim to investigate the effect of different interaction styles in virtual reality environments on the effectiveness of healing and to provide new ideas for future healing approaches. We have designed an experiment to study the effects of interactions. Thirty volunteers were invited to participate in the study and were randomly assigned to one of the three conditions: without interaction, with handle interaction, and with gesture interaction. During the experiment of about 20 minutes, we measured the participant’s heart rate and heart rate variability (HRV) and used the Profile of Mood States (POMS) scale to assess their emotions before and after the experiment. The results showed that the heart rate and HRV had a significant decrease between the work stress phase and the immersive VR phase in all three groups. In addition, the gesture interaction group has a significantly better stress relief effect than the handle interaction group. For the emotion assessment, the results of the POMS scale showed a significant increase in the vitality profile of the three groups, and the gesture interaction group had the highest scores. The negative index mood scores of the three groups decreased significantly, and there were significant differences between the tension, confusion, and fatigue components of the three groups. In summary, the gesture interaction group with high immersion made the best effect on stress relief.","PeriodicalId":439483,"journal":{"name":"2023 9th International Conference on Virtual Reality (ICVR)","volume":"53 16","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-05-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2023 9th International Conference on Virtual Reality (ICVR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICVR57957.2023.10169717","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

With the rapid development of society and information technology, people’s stress is rising following the cost of our daily life. The accumulation of stress can indirectly induce negative emotions, which may affect mental and physical health. As a result, it becomes an important issue to learn how to relieve stress. Many studies have confirmed that the natural environment can relieve both physical and psychological stresses. As Virtual Reality (VR) technologies become mature, it becomes more viable to design a virtual natural scene whose degree of realism is not much different from the real world. A few previous studies have attempted to use VR to relieve stress. However, few of them focused on how the ways of interactions may affect the healing results. Therefore, in this study, we aim to investigate the effect of different interaction styles in virtual reality environments on the effectiveness of healing and to provide new ideas for future healing approaches. We have designed an experiment to study the effects of interactions. Thirty volunteers were invited to participate in the study and were randomly assigned to one of the three conditions: without interaction, with handle interaction, and with gesture interaction. During the experiment of about 20 minutes, we measured the participant’s heart rate and heart rate variability (HRV) and used the Profile of Mood States (POMS) scale to assess their emotions before and after the experiment. The results showed that the heart rate and HRV had a significant decrease between the work stress phase and the immersive VR phase in all three groups. In addition, the gesture interaction group has a significantly better stress relief effect than the handle interaction group. For the emotion assessment, the results of the POMS scale showed a significant increase in the vitality profile of the three groups, and the gesture interaction group had the highest scores. The negative index mood scores of the three groups decreased significantly, and there were significant differences between the tension, confusion, and fatigue components of the three groups. In summary, the gesture interaction group with high immersion made the best effect on stress relief.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
虚拟现实中不同交互方式对自然环境愈合效果的研究
随着社会和信息技术的快速发展,人们的压力随着我们日常生活的成本而上升。压力的积累会间接诱发负面情绪,影响身心健康。因此,学习如何缓解压力成为一个重要的问题。许多研究已经证实,自然环境可以缓解身体和心理压力。随着虚拟现实(VR)技术的成熟,设计出逼真程度与现实世界相差不大的虚拟自然场景变得更加可行。之前的一些研究试图利用虚拟现实来缓解压力。然而,很少有人关注相互作用的方式如何影响治疗结果。因此,在本研究中,我们旨在探讨虚拟现实环境中不同的交互方式对治疗效果的影响,并为未来的治疗方法提供新的思路。我们设计了一个实验来研究相互作用的影响。30名志愿者被邀请参加这项研究,并被随机分配到三种情况中的一种:没有互动、有手势互动和有手势互动。在大约20分钟的实验中,我们测量了参与者的心率和心率变异性(HRV),并使用心境状态量表(POMS)评估他们在实验前后的情绪。结果表明,三组受试者在工作压力阶段和沉浸式虚拟现实阶段的心率和HRV均显著降低。此外,手势交互组的压力缓解效果明显优于手柄交互组。在情绪评估方面,POMS量表结果显示,三组学生的活力特征显著增加,手势互动组得分最高。三组的负性指数情绪得分均显著下降,三组的紧张、困惑、疲劳三项得分差异均有统计学意义。综上所述,沉浸度高的手势互动组缓解压力的效果最好。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
A Task Estimation Method Based on Image Recognition and Its Application to EMG Prosthetic Hand Control Bionic Robots as a New Alternative to Guided Dogs Design of A Virtual Reality Environment with Error-Less Learning for Rehabilitation of Aging Adults with Stroke in IADLs Interactively Rejioning 2D Oracle Bone Fragments Based on Contour Matching Application of Simple Virtual Space Editing Technology in Museum Curation: Take the MindRoom as an Example
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1