首页 > 最新文献

2023 9th International Conference on Virtual Reality (ICVR)最新文献

英文 中文
Design and Realization of Production Monitoring System for Seamless Steel Pipe Based on Virtual Reality 基于虚拟现实的无缝钢管生产监控系统的设计与实现
Pub Date : 2023-05-12 DOI: 10.1109/ICVR57957.2023.10169632
Yuanbin Shi, Y. Sun, Xiaochen Wang, Quan‐wen Yang, Jiaqi Chen
The production monitoring system of seamless steel pipe is particularly critical to the quality of steel pipe products. However, due to the changeable production environment, scattered production information, difficult observation condition, and potential safety hazards, the production status monitoring of seamless steel pipe is inefficient. To solve the above problems, a new monitoring system is designed and developed based on virtual reality technology, which establishes the real production scene in a 3D virtual space. The 3D model is used to reproduce the on-site production process and realize the three functions of production scene roaming, production status monitoring, and personnel training. The system effectively improves the visibility and convenience of on-site monitoring and enhances the efficiency of production management.
无缝钢管的生产监控系统对钢管产品的质量尤为关键。然而,由于生产环境多变,生产信息分散,观察条件困难,存在安全隐患,无缝钢管的生产状态监测效率低下。针对上述问题,设计开发了一种基于虚拟现实技术的新型监控系统,在三维虚拟空间中建立真实的生产场景。3D模型用于再现现场生产过程,实现生产场景漫游、生产状态监控、人员培训三大功能。该系统有效地提高了现场监控的可视性和便利性,提高了生产管理的效率。
{"title":"Design and Realization of Production Monitoring System for Seamless Steel Pipe Based on Virtual Reality","authors":"Yuanbin Shi, Y. Sun, Xiaochen Wang, Quan‐wen Yang, Jiaqi Chen","doi":"10.1109/ICVR57957.2023.10169632","DOIUrl":"https://doi.org/10.1109/ICVR57957.2023.10169632","url":null,"abstract":"The production monitoring system of seamless steel pipe is particularly critical to the quality of steel pipe products. However, due to the changeable production environment, scattered production information, difficult observation condition, and potential safety hazards, the production status monitoring of seamless steel pipe is inefficient. To solve the above problems, a new monitoring system is designed and developed based on virtual reality technology, which establishes the real production scene in a 3D virtual space. The 3D model is used to reproduce the on-site production process and realize the three functions of production scene roaming, production status monitoring, and personnel training. The system effectively improves the visibility and convenience of on-site monitoring and enhances the efficiency of production management.","PeriodicalId":439483,"journal":{"name":"2023 9th International Conference on Virtual Reality (ICVR)","volume":"302 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-05-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123120974","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A Playable 3D Virtual Tour for an Interactive Campus Visit Experience: Showcasing School Facilities to Attract Potential Enrollees 一个可玩的3D虚拟导览互动校园参观体验:展示学校设施,吸引潜在的注册者
Pub Date : 2023-05-12 DOI: 10.1109/ICVR57957.2023.10169768
Manuel B. Garcia, Danna May C. Mansul, Eymard Pempina, M. R. L. Perez, Rossana Adao
Advances in technology have revolutionized student recruitment strategies employed by educational institutions. These innovations led to the adoption of virtual campus tours to provide prospective students with an immersive expedition into the school facilities replicated in a digital environment. However, the existing virtual tour technologies pose challenges, including cybersickness in virtual reality and limited interactivity in 360-degree videos. In this study, we fill these research gaps by developing a playable and interactive campus virtual tour where potential enrollees can visit and tour the campuses remotely. In addition to a series of beta tests with enrolled students, we recruited students specializing in game development and their associates to evaluate the application using an extended Technology Acceptance Model (TAM) framework. In this evaluation, we found that the application was well-received by prospective students and was regarded as useful in delivering an immersive campus visit experience. From the TAM perspective, it was evident that there was a significant difference in how enrolled and potential students assess the application in terms of perceived usefulness and behavioral intention. The positive acceptance of the application led to the recommendation of playable campus virtual tours as a tool for improving student recruitment strategies.
科技的进步已经彻底改变了教育机构的招生策略。这些创新导致了虚拟校园之旅的采用,为未来的学生提供了在数字环境中复制的沉浸式探索学校设施的机会。然而,现有的虚拟漫游技术带来了挑战,包括虚拟现实中的晕动症和360度视频中的有限交互性。在这项研究中,我们通过开发一个可玩的交互式校园虚拟之旅来填补这些研究空白,潜在的注册者可以远程访问和参观校园。除了对注册学生进行一系列的beta测试外,我们还招募了专门从事游戏开发的学生及其同事,使用扩展的技术接受模型(TAM)框架来评估应用程序。在这次评估中,我们发现该应用程序受到潜在学生的好评,并被认为有助于提供身临其境的校园参观体验。从TAM的角度来看,很明显,在校生和潜在学生在评估应用程序的感知有用性和行为意图方面存在显著差异。该应用程序的积极接受导致推荐可玩的校园虚拟之旅作为改进学生招聘策略的工具。
{"title":"A Playable 3D Virtual Tour for an Interactive Campus Visit Experience: Showcasing School Facilities to Attract Potential Enrollees","authors":"Manuel B. Garcia, Danna May C. Mansul, Eymard Pempina, M. R. L. Perez, Rossana Adao","doi":"10.1109/ICVR57957.2023.10169768","DOIUrl":"https://doi.org/10.1109/ICVR57957.2023.10169768","url":null,"abstract":"Advances in technology have revolutionized student recruitment strategies employed by educational institutions. These innovations led to the adoption of virtual campus tours to provide prospective students with an immersive expedition into the school facilities replicated in a digital environment. However, the existing virtual tour technologies pose challenges, including cybersickness in virtual reality and limited interactivity in 360-degree videos. In this study, we fill these research gaps by developing a playable and interactive campus virtual tour where potential enrollees can visit and tour the campuses remotely. In addition to a series of beta tests with enrolled students, we recruited students specializing in game development and their associates to evaluate the application using an extended Technology Acceptance Model (TAM) framework. In this evaluation, we found that the application was well-received by prospective students and was regarded as useful in delivering an immersive campus visit experience. From the TAM perspective, it was evident that there was a significant difference in how enrolled and potential students assess the application in terms of perceived usefulness and behavioral intention. The positive acceptance of the application led to the recommendation of playable campus virtual tours as a tool for improving student recruitment strategies.","PeriodicalId":439483,"journal":{"name":"2023 9th International Conference on Virtual Reality (ICVR)","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-05-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116628168","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Use of Mixed Reality in HVAC System Equipment Fault Detection and Diagnosis Method 混合现实在暖通空调系统设备故障检测与诊断中的应用
Pub Date : 2023-05-12 DOI: 10.1109/ICVR57957.2023.10169760
Jiang Haigang, Ling Rui, Tang Linfeng
In the traditional building HVAC system equipment operation and maintenance process, some of the HVAC system equipment installation locations are hidden in the building space, so many HVAC equipment repair and maintenance operations have limited maintenance space and low visualization, and the building air conditioning system fault diagnosis process is often plagued by on-site work collaboration factors resulting in low fault repair efficiency. Based on the above problems, this paper proposes to superimpose Mixed Reality (MR) technology on top of the Building Information Model (BIM) to develop a BIM+MR-based building HVAC system equipment fault diagnosis system to improve the immersive and remote visualization interaction capability in the HVAC system equipment maintenance process through the digital twin technology. The BIM+MR fault diagnosis system is developed to improve the immersive and remote visualization interaction capability in the HVAC system equipment maintenance process using digital twin technology. The technical verification shows that the efficiency of HVAC’s air conditioning equipment fault diagnosis in the pilot project has increased by 1.88 times after applying MR technology.
在传统的建筑暖通空调系统设备运维过程中,一些暖通空调系统设备安装位置隐藏在建筑空间中,因此许多暖通空调设备维修维护操作维护空间有限,可视化程度低,建筑空调系统故障诊断过程中往往受到现场工作协同因素的困扰,导致故障维修效率低。针对以上问题,本文提出将混合现实(MR)技术叠加在建筑信息模型(BIM)之上,开发基于BIM+MR的建筑暖通系统设备故障诊断系统,通过数字孪生技术提高暖通系统设备维护过程中的沉浸式、远程可视化交互能力。为了提高暖通空调系统设备维护过程中的沉浸式、远程可视化交互能力,采用数字孪生技术,开发BIM+MR故障诊断系统。技术验证表明,应用MR技术后,中试暖通空调设备故障诊断效率提高了1.88倍。
{"title":"Use of Mixed Reality in HVAC System Equipment Fault Detection and Diagnosis Method","authors":"Jiang Haigang, Ling Rui, Tang Linfeng","doi":"10.1109/ICVR57957.2023.10169760","DOIUrl":"https://doi.org/10.1109/ICVR57957.2023.10169760","url":null,"abstract":"In the traditional building HVAC system equipment operation and maintenance process, some of the HVAC system equipment installation locations are hidden in the building space, so many HVAC equipment repair and maintenance operations have limited maintenance space and low visualization, and the building air conditioning system fault diagnosis process is often plagued by on-site work collaboration factors resulting in low fault repair efficiency. Based on the above problems, this paper proposes to superimpose Mixed Reality (MR) technology on top of the Building Information Model (BIM) to develop a BIM+MR-based building HVAC system equipment fault diagnosis system to improve the immersive and remote visualization interaction capability in the HVAC system equipment maintenance process through the digital twin technology. The BIM+MR fault diagnosis system is developed to improve the immersive and remote visualization interaction capability in the HVAC system equipment maintenance process using digital twin technology. The technical verification shows that the efficiency of HVAC’s air conditioning equipment fault diagnosis in the pilot project has increased by 1.88 times after applying MR technology.","PeriodicalId":439483,"journal":{"name":"2023 9th International Conference on Virtual Reality (ICVR)","volume":"56 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-05-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125474754","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Using Augmented Reality to Enhance Learning and Understanding of Abstract Programming Concepts 使用增强现实增强抽象编程概念的学习和理解
Pub Date : 2023-05-12 DOI: 10.1109/ICVR57957.2023.10169459
O. E. Cinar, K. Rafferty, David Cutting, Hui Wang
This paper presents the implementation of an Augmented Reality (AR) application in order to enhance the understanding of Python collection data types. AR is a technology which has gained popularity in recent years. This technology has the potential of completely transforming how we learn, work and think. In this context, the importance of this technology has increased visibly in terms of engineering education. One of the challenges encountered is that students often struggle with abstract programming concepts and find programming hard to conceptualise. More specifically, first-year electrical and electronic engineering students may have difficulty in understanding and learning Python collection data types (List, Tuple and Dictionary) and their main differences. AR is one of the solutions to solve this problem. An AR application has been implemented by making this software concept more visible and easier to comprehend through AR and 3D visualisation. A user study was defined in which two groups were respectively provided the AR application and the same information contained in a printed booklet. Comprehension tests on the subject before and after they used the learning resource were used to gauge how effective each intervention was. The t-test method was used to analyse the user study results. It was concluded that using the AR application (post-test score mean: 8.8) rather than reading the booklet (post-test score mean: 7.5) resulted in a higher test score mean.
本文介绍了一个增强现实(AR)应用程序的实现,以增强对Python集合数据类型的理解。AR是近年来越来越流行的一项技术。这项技术有可能彻底改变我们的学习、工作和思考方式。在这种情况下,这项技术在工程教育方面的重要性明显增加。遇到的挑战之一是,学生经常与抽象的编程概念作斗争,并且发现编程很难概念化。更具体地说,电气和电子工程的一年级学生可能难以理解和学习Python集合数据类型(List, Tuple和Dictionary)及其主要区别。AR是解决这个问题的解决方案之一。通过AR和3D可视化,实现了一个AR应用程序,使这个软件概念更加可见,更容易理解。定义了一项用户研究,其中两组分别提供AR应用程序和印刷小册子中包含的相同信息。在他们使用学习资源之前和之后对主题进行理解测试,以衡量每种干预措施的有效性。采用t检验方法对用户研究结果进行分析。使用AR应用程序(测试后得分平均值:8.8)而不是阅读小册子(测试后得分平均值:7.5)导致更高的测试分数平均值。
{"title":"Using Augmented Reality to Enhance Learning and Understanding of Abstract Programming Concepts","authors":"O. E. Cinar, K. Rafferty, David Cutting, Hui Wang","doi":"10.1109/ICVR57957.2023.10169459","DOIUrl":"https://doi.org/10.1109/ICVR57957.2023.10169459","url":null,"abstract":"This paper presents the implementation of an Augmented Reality (AR) application in order to enhance the understanding of Python collection data types. AR is a technology which has gained popularity in recent years. This technology has the potential of completely transforming how we learn, work and think. In this context, the importance of this technology has increased visibly in terms of engineering education. One of the challenges encountered is that students often struggle with abstract programming concepts and find programming hard to conceptualise. More specifically, first-year electrical and electronic engineering students may have difficulty in understanding and learning Python collection data types (List, Tuple and Dictionary) and their main differences. AR is one of the solutions to solve this problem. An AR application has been implemented by making this software concept more visible and easier to comprehend through AR and 3D visualisation. A user study was defined in which two groups were respectively provided the AR application and the same information contained in a printed booklet. Comprehension tests on the subject before and after they used the learning resource were used to gauge how effective each intervention was. The t-test method was used to analyse the user study results. It was concluded that using the AR application (post-test score mean: 8.8) rather than reading the booklet (post-test score mean: 7.5) resulted in a higher test score mean.","PeriodicalId":439483,"journal":{"name":"2023 9th International Conference on Virtual Reality (ICVR)","volume":"54 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-05-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115438661","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The Application of Digital Virtual Man in the Cultural Communication of Grand Canal — Taking “Huai Xiaobu” and “Huai Xiaomei” as Examples 数字虚拟人在大运河文化传播中的应用——以“怀小布”和“怀小美”为例
Pub Date : 2023-05-12 DOI: 10.1109/ICVR57957.2023.10169666
Gao Xiang, Mu Xiaomin, Qin Zhuangyan, Seo Eun Kyeong, Wu Qitao, Deng Bangkun
This paper aims to study the official virtual characters “ Huai Xiaobu” and “ Huai Xiaomei” in Huai’an City, how to rely on virtual reality technology to enable canal culture transmission. Under the background of metauniverse, Huai’an Canal culture transmission as the entry point, through the analysis and induction of virtual reality technology, first of all, on the basis of traditional IP, the use of 3D design software to further digital virtual people and VR design creation. Based on the image of “Huai Xiaobu” and “Huai Xiaomei”, a series of derivative design, virtual image and reality combined video design, the virtual character “Huai Xiaobu” communication form is divided into virtual reality, augmented reality, mixed reality three case forms to achieve, further enhance the communication power and influence of Huai’an new media. This article introduces the basic principles of various methods, overcome the specific technology of the case, compare and summarize the advantages and disadvantages of various forms, and finally achieve the promotion of the canal cultural information transmission rate, to meet the emerging needs of the audience, it is a highly comprehensive city history and humanity, not only can directly express the cultural and economic characteristics of Huai’an, broaden the depth and breadth of communication, Cooperatively build multi-level and multi-dimensional communication ecological pattern, but also can become the name card of Huai’an, combined with the characteristics of Huai’an, improve the internal cohesion of Huai’an, external reputation.
本文旨在研究淮安市官方虚拟人物“怀小布”和“怀小美”,如何依托虚拟现实技术实现运河文化传播。在元宇宙背景下,以淮安运河文化传播为切入点,通过对虚拟现实技术的分析与归纳,首先,在传统IP的基础上,利用3D设计软件进一步进行数字化虚拟人和VR设计创作。以“怀小步”和“怀小美”的形象为基础,进行一系列衍生设计,虚拟形象与现实相结合的视频设计,将虚拟人物“怀小步”的传播形式分为虚拟现实、增强现实、混合现实三种案例形式来实现,进一步提升淮安新媒体的传播力和影响力。本文介绍了各种方法的基本原理,克服了具体的技术案例,比较总结了各种形式的优缺点,最终实现了运河文化信息传输率的提升,满足了受众的新兴需求,它是一个具有高度综合性的城市历史和人文,不仅可以直接表达淮安的文化和经济特色,拓宽传播的深度和广度,合作构建多层次、多维度的传播生态格局,更能成为淮安的名片,结合淮安的特色,提高淮安的内部凝聚力,对外美誉度。
{"title":"The Application of Digital Virtual Man in the Cultural Communication of Grand Canal — Taking “Huai Xiaobu” and “Huai Xiaomei” as Examples","authors":"Gao Xiang, Mu Xiaomin, Qin Zhuangyan, Seo Eun Kyeong, Wu Qitao, Deng Bangkun","doi":"10.1109/ICVR57957.2023.10169666","DOIUrl":"https://doi.org/10.1109/ICVR57957.2023.10169666","url":null,"abstract":"This paper aims to study the official virtual characters “ Huai Xiaobu” and “ Huai Xiaomei” in Huai’an City, how to rely on virtual reality technology to enable canal culture transmission. Under the background of metauniverse, Huai’an Canal culture transmission as the entry point, through the analysis and induction of virtual reality technology, first of all, on the basis of traditional IP, the use of 3D design software to further digital virtual people and VR design creation. Based on the image of “Huai Xiaobu” and “Huai Xiaomei”, a series of derivative design, virtual image and reality combined video design, the virtual character “Huai Xiaobu” communication form is divided into virtual reality, augmented reality, mixed reality three case forms to achieve, further enhance the communication power and influence of Huai’an new media. This article introduces the basic principles of various methods, overcome the specific technology of the case, compare and summarize the advantages and disadvantages of various forms, and finally achieve the promotion of the canal cultural information transmission rate, to meet the emerging needs of the audience, it is a highly comprehensive city history and humanity, not only can directly express the cultural and economic characteristics of Huai’an, broaden the depth and breadth of communication, Cooperatively build multi-level and multi-dimensional communication ecological pattern, but also can become the name card of Huai’an, combined with the characteristics of Huai’an, improve the internal cohesion of Huai’an, external reputation.","PeriodicalId":439483,"journal":{"name":"2023 9th International Conference on Virtual Reality (ICVR)","volume":"228 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-05-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122150887","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Chinese Traditional Wheelbarrow Restoration and Game Design Based on Virtual Reality Technology 基于虚拟现实技术的中国传统独轮车修复与游戏设计
Pub Date : 2023-05-12 DOI: 10.1109/ICVR57957.2023.10169813
Yin Guojun, Fan Jinyu, Liu Yang, Li Xin
The digital protection of the cultural heritage of traditional agriculture and water conservancy equipment, as well as the integration and dissemination of culture and tourism, are important issues facing the relevant academic circles at present. Taking the representative Chinese traditional wheelbarrow as the research object, this paper proposes a cultural heritage protection and inheritance path through historical research, design analysis and virtual reality technology development. That is, the shape, function, material, technology and principle of the artifacts are verified by historical methods, and the original appearance is restored by combining 3D digital scanning and modeling. On this basis, the immersive interactive experience game platform is built by virtual reality engine, so as to realize the effective practical exploration of interdisciplinary digital protection of cultural heritage and the integrated transmission of culture and tourism
传统农业水利装备文化遗产的数字化保护,以及文化与旅游的融合与传播,是当前相关学术界面临的重要问题。本文以具有代表性的中国传统独轮车为研究对象,通过历史研究、设计分析和虚拟现实技术开发,提出了文化遗产保护与传承路径。即通过历史方法对文物的形状、功能、材质、工艺、原理等进行验证,并结合三维数字扫描与建模相结合,还原文物的原貌。在此基础上,通过虚拟现实引擎搭建沉浸式互动体验游戏平台,实现文化遗产跨学科数字化保护、文化与旅游融合传播的有效实践探索
{"title":"Chinese Traditional Wheelbarrow Restoration and Game Design Based on Virtual Reality Technology","authors":"Yin Guojun, Fan Jinyu, Liu Yang, Li Xin","doi":"10.1109/ICVR57957.2023.10169813","DOIUrl":"https://doi.org/10.1109/ICVR57957.2023.10169813","url":null,"abstract":"The digital protection of the cultural heritage of traditional agriculture and water conservancy equipment, as well as the integration and dissemination of culture and tourism, are important issues facing the relevant academic circles at present. Taking the representative Chinese traditional wheelbarrow as the research object, this paper proposes a cultural heritage protection and inheritance path through historical research, design analysis and virtual reality technology development. That is, the shape, function, material, technology and principle of the artifacts are verified by historical methods, and the original appearance is restored by combining 3D digital scanning and modeling. On this basis, the immersive interactive experience game platform is built by virtual reality engine, so as to realize the effective practical exploration of interdisciplinary digital protection of cultural heritage and the integrated transmission of culture and tourism","PeriodicalId":439483,"journal":{"name":"2023 9th International Conference on Virtual Reality (ICVR)","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-05-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114801683","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Impact of Physical Tool Designs on User Embodiment of Tools in Virtual Reality 物理工具设计对虚拟现实中工具用户体现的影响
Pub Date : 2023-05-12 DOI: 10.1109/ICVR57957.2023.10169686
Jingjing Zhang, Chuanzhi Su, Mengjie Huang, Liwen Liang, Rui Yang
Virtual reality (VR) users typically interact with the virtual world in two main ways: through the hand-held controller or body motion tracking. With the development of tracker technique, it is a promising direction for designers and developers to enrich the interaction by adding more possibilities to physical tool designs combined with the tracker in VR. The virtual representation of the tool can be varied in VR applications, but the real-time haptic interaction that physical tools provide is usually limited. Little is known about users’ embodied perception of the tool in VR, and research has not yet determined how different physical tool designs affect users’ sense of tool embodiment. This research explores the effect of physical tools on tool embodiment in VR. Six physical tools with different hand grasping gestures were designed and applied in the experiment of the user study. The findings reveal that one physical tool significantly differed from the virtual representation was rated the lowest self-reported tool embodiment and negative feedback from users. This study offers the design recommendation for physical tools with trackers for VR applications and expands existing research on tool embodiment.
虚拟现实(VR)用户通常通过两种主要方式与虚拟世界进行交互:通过手持控制器或身体运动跟踪。随着跟踪器技术的发展,在VR中结合跟踪器为物理工具设计增加更多的可能性,从而丰富交互是设计人员和开发人员的一个很有前景的方向。在虚拟现实应用中,工具的虚拟表示可以变化,但物理工具提供的实时触觉交互通常是有限的。用户在VR中对工具的具身感知知之甚少,研究也尚未确定不同的物理工具设计如何影响用户的工具具身感。本研究探讨了物理工具对虚拟现实中工具体现的影响。设计了六种不同握持手势的物理工具,并将其应用于用户研究实验中。研究结果显示,一种与虚拟表征显著不同的物理工具被评为最低的自我报告工具体现和用户的负面反馈。本研究为VR应用中带有跟踪器的物理工具提供了设计建议,并扩展了现有的工具具体化研究。
{"title":"Impact of Physical Tool Designs on User Embodiment of Tools in Virtual Reality","authors":"Jingjing Zhang, Chuanzhi Su, Mengjie Huang, Liwen Liang, Rui Yang","doi":"10.1109/ICVR57957.2023.10169686","DOIUrl":"https://doi.org/10.1109/ICVR57957.2023.10169686","url":null,"abstract":"Virtual reality (VR) users typically interact with the virtual world in two main ways: through the hand-held controller or body motion tracking. With the development of tracker technique, it is a promising direction for designers and developers to enrich the interaction by adding more possibilities to physical tool designs combined with the tracker in VR. The virtual representation of the tool can be varied in VR applications, but the real-time haptic interaction that physical tools provide is usually limited. Little is known about users’ embodied perception of the tool in VR, and research has not yet determined how different physical tool designs affect users’ sense of tool embodiment. This research explores the effect of physical tools on tool embodiment in VR. Six physical tools with different hand grasping gestures were designed and applied in the experiment of the user study. The findings reveal that one physical tool significantly differed from the virtual representation was rated the lowest self-reported tool embodiment and negative feedback from users. This study offers the design recommendation for physical tools with trackers for VR applications and expands existing research on tool embodiment.","PeriodicalId":439483,"journal":{"name":"2023 9th International Conference on Virtual Reality (ICVR)","volume":"42 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-05-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114834067","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
AR-Based Surgical Navigation System Based on Dual Plane Calibration and 2D/3D Registration 基于双平面标定和2D/3D配准的ar手术导航系统
Pub Date : 2023-05-12 DOI: 10.1109/ICVR57957.2023.10169295
Li Yin, Hang Fu, Demin Yang, Xingqi Fan, Puxun Tu, Xiaojun Chen
Surgical procedures are often associated with a range of potential risks, including nerve tissue damage resulting from complex lesion structures, narrow surgical spaces, or the low accuracy of the operating surgeon. The rise of augmented reality technology has attracted wide attention in the field of complementary medicine. The safe and low delay augmented-reality assisted surgery system can effectively guide the accurate operation. At the same time, augmented reality technology can make surgical sites more intuitive. In this work, we propose a novel surgical operating system that leverages coordinate system transformation and optical navigation to improve precision and safety. Our approach involves the integration of medical images and optical tracking devices before and during surgery to achieve coordinate transformation between the patient’s position, surgical instruments, and the pre-surgery CT scan. This process involves calibration, registration, and other critical procedures. At the same time, the study also introduced the function of augmented reality. Doctors wearing augmented reality glasses can use the system to see more vivid scenes of surgery. During the calibration phase, we utilize biplanar and interpolation algorithms to obtain the conversion relationship between the C-arm emission source and the X-ray image coordinate system. In the registration stage, we convert the preoperative 3D CT into a DRR image using digital reconstruction image technology, which we then register with the 2D X-ray during the operation. To optimize the iteration, we employ the improved Powell algorithm. The algorithm demonstrates an average angle and position error of 0.62° and 0.56mm, respectively. Through the transformation of spatial position relationship, the transformation relationship between preoperative CT and intraoperative patient position was obtained. A user-friendly, integrated software system has been developed that allows users to view the relative relationship between surgical instruments and patient position in CT in real time during surgery. An augmented reality module has also been introduced, allowing operators to see specific surgical models in specific glasses. In this study, the establishment and model test of the algorithm were realized, thus providing auxiliary functions for high precision surgical operation.
外科手术通常伴随着一系列潜在的风险,包括复杂病变结构导致的神经组织损伤、狭窄的手术空间或手术医生的低准确性。增强现实技术的兴起引起了补充医学领域的广泛关注。安全、低延迟的增强现实辅助手术系统可以有效地指导精准手术。同时,增强现实技术可以使手术部位更加直观。在这项工作中,我们提出了一种新的手术操作系统,利用坐标系变换和光学导航来提高精度和安全性。我们的方法是在术前和术中整合医学图像和光学跟踪设备,实现患者体位、手术器械和术前CT扫描之间的坐标转换。该过程包括校准、配准和其他关键程序。同时,本研究还介绍了增强现实的功能。戴着增强现实眼镜的医生可以使用该系统看到更生动的手术场景。在标定阶段,我们利用双平面和插值算法来获得c臂发射源与x射线图像坐标系之间的转换关系。在配准阶段,我们使用数字重建图像技术将术前3D CT图像转换为DRR图像,然后在手术期间与2D x线进行配准。为了优化迭代,我们采用了改进的Powell算法。该算法的平均角度和位置误差分别为0.62°和0.56mm。通过空间位置关系的变换,得到术前CT与术中患者体位的变换关系。开发了一个用户友好的集成软件系统,使用户可以在手术过程中实时查看手术器械与患者CT位置之间的相对关系。还引入了增强现实模块,允许操作员在特定的眼镜中看到特定的手术模型。本研究实现了算法的建立和模型测试,为高精度外科手术提供辅助功能。
{"title":"AR-Based Surgical Navigation System Based on Dual Plane Calibration and 2D/3D Registration","authors":"Li Yin, Hang Fu, Demin Yang, Xingqi Fan, Puxun Tu, Xiaojun Chen","doi":"10.1109/ICVR57957.2023.10169295","DOIUrl":"https://doi.org/10.1109/ICVR57957.2023.10169295","url":null,"abstract":"Surgical procedures are often associated with a range of potential risks, including nerve tissue damage resulting from complex lesion structures, narrow surgical spaces, or the low accuracy of the operating surgeon. The rise of augmented reality technology has attracted wide attention in the field of complementary medicine. The safe and low delay augmented-reality assisted surgery system can effectively guide the accurate operation. At the same time, augmented reality technology can make surgical sites more intuitive. In this work, we propose a novel surgical operating system that leverages coordinate system transformation and optical navigation to improve precision and safety. Our approach involves the integration of medical images and optical tracking devices before and during surgery to achieve coordinate transformation between the patient’s position, surgical instruments, and the pre-surgery CT scan. This process involves calibration, registration, and other critical procedures. At the same time, the study also introduced the function of augmented reality. Doctors wearing augmented reality glasses can use the system to see more vivid scenes of surgery. During the calibration phase, we utilize biplanar and interpolation algorithms to obtain the conversion relationship between the C-arm emission source and the X-ray image coordinate system. In the registration stage, we convert the preoperative 3D CT into a DRR image using digital reconstruction image technology, which we then register with the 2D X-ray during the operation. To optimize the iteration, we employ the improved Powell algorithm. The algorithm demonstrates an average angle and position error of 0.62° and 0.56mm, respectively. Through the transformation of spatial position relationship, the transformation relationship between preoperative CT and intraoperative patient position was obtained. A user-friendly, integrated software system has been developed that allows users to view the relative relationship between surgical instruments and patient position in CT in real time during surgery. An augmented reality module has also been introduced, allowing operators to see specific surgical models in specific glasses. In this study, the establishment and model test of the algorithm were realized, thus providing auxiliary functions for high precision surgical operation.","PeriodicalId":439483,"journal":{"name":"2023 9th International Conference on Virtual Reality (ICVR)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-05-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130576025","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Application of Virtual Reality in Dance/Movement Therapy 虚拟现实技术在舞蹈/运动治疗中的应用
Pub Date : 2023-05-12 DOI: 10.1109/ICVR57957.2023.10169506
Alyssa Bigbee
This article is an informed practice and approach to the application of virtual reality (VR) in Dance/Movement Therapy (DMT) within a telehealth setting. It explores how VR can be incorporated into Dance/Movement Therapy. VR has been proven to be affective in other forms of therapy including: exposure therapy, music therapy, and art therapy. However, there is no existing literature showing how effective it can be in Dance/Movement Therapy. As the use of telehealth continues to increase, there is a need for interventions that are engaging and offering opportunities for connection between clinicians and the patient. This practice was developed at a university in a large city for adolescents aged 18-25 during the COVID-19 pandemic shut down and continues to be implemented in virtual DMT. This approach explores what theoretical approaches and existing DMT interventions could be used in VR within a telehealth experience. Current literature was reviewed from relevant topics including virtual reality history & design, therapeutic VR interventions, medical applications, and VR in creative arts therapies. Existing VR applications such as YouTube VR, In Mind VR, vTime XR, and Rec Room were used during this practice as there is no existing VR applications for Dance/Movement Therapy. Dance/Movement Therapy VR interventions were provided over a six-week period to three participants in accordance to their presenting concerns. Themes were extracted and discussed for future applications. The results displayed potential interventions for addressing grief, depression, and chronic pain. Participants also felt more engaged using the VR & Dance/Movement Therapy in sessions. There were also opportunities to enhance exposure therapy by incorporating DMT interventions to address symptoms produced by anxiety inducing phobias.
这篇文章是一个知情的实践和方法,虚拟现实(VR)在舞蹈/运动治疗(DMT)在远程医疗设置中的应用。它探讨了如何将VR融入舞蹈/运动疗法。VR已被证明在其他形式的治疗中有效,包括:暴露疗法、音乐疗法和艺术疗法。然而,没有现有的文献表明它在舞蹈/运动治疗中有多有效。随着远程保健的使用不断增加,需要采取具有吸引力的干预措施,并为临床医生和患者之间的联系提供机会。这种做法是在COVID-19大流行关闭期间在大城市的一所大学为18-25岁的青少年开发的,并继续在虚拟DMT中实施。该方法探讨了哪些理论方法和现有的DMT干预措施可以在远程医疗体验中用于虚拟现实。本文从虚拟现实的历史与设计、虚拟现实治疗干预、医疗应用和虚拟现实在创意艺术治疗中的应用等方面综述了当前的相关文献。现有的VR应用程序,如YouTube VR, In Mind VR, vTime XR和Rec Room在这次实践中使用,因为没有现有的VR应用程序用于舞蹈/运动治疗。舞蹈/运动疗法VR干预在六周的时间内根据他们的关注提供给三名参与者。提取主题并讨论未来的应用。结果显示了解决悲伤、抑郁和慢性疼痛的潜在干预措施。参与者在使用VR和舞蹈/运动疗法时也感到更投入。也有机会通过纳入DMT干预措施来加强暴露疗法,以解决由焦虑引起的恐惧症产生的症状。
{"title":"Application of Virtual Reality in Dance/Movement Therapy","authors":"Alyssa Bigbee","doi":"10.1109/ICVR57957.2023.10169506","DOIUrl":"https://doi.org/10.1109/ICVR57957.2023.10169506","url":null,"abstract":"This article is an informed practice and approach to the application of virtual reality (VR) in Dance/Movement Therapy (DMT) within a telehealth setting. It explores how VR can be incorporated into Dance/Movement Therapy. VR has been proven to be affective in other forms of therapy including: exposure therapy, music therapy, and art therapy. However, there is no existing literature showing how effective it can be in Dance/Movement Therapy. As the use of telehealth continues to increase, there is a need for interventions that are engaging and offering opportunities for connection between clinicians and the patient. This practice was developed at a university in a large city for adolescents aged 18-25 during the COVID-19 pandemic shut down and continues to be implemented in virtual DMT. This approach explores what theoretical approaches and existing DMT interventions could be used in VR within a telehealth experience. Current literature was reviewed from relevant topics including virtual reality history & design, therapeutic VR interventions, medical applications, and VR in creative arts therapies. Existing VR applications such as YouTube VR, In Mind VR, vTime XR, and Rec Room were used during this practice as there is no existing VR applications for Dance/Movement Therapy. Dance/Movement Therapy VR interventions were provided over a six-week period to three participants in accordance to their presenting concerns. Themes were extracted and discussed for future applications. The results displayed potential interventions for addressing grief, depression, and chronic pain. Participants also felt more engaged using the VR & Dance/Movement Therapy in sessions. There were also opportunities to enhance exposure therapy by incorporating DMT interventions to address symptoms produced by anxiety inducing phobias.","PeriodicalId":439483,"journal":{"name":"2023 9th International Conference on Virtual Reality (ICVR)","volume":"49 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-05-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126321380","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Dense Voxel 3D Reconstruction Using a Monocular Event Camera 使用单目事件相机进行密集体素三维重建
Pub Date : 2023-05-12 DOI: 10.1109/ICVR57957.2023.10169359
Haodong Chen, Yuk Ying Chung, Li Tan, Xiaoming Chen
Event cameras are sensors inspired by biological systems that specialize in capturing changes in brightness. These emerging cameras offer many advantages over conventional frame-based cameras, including high dynamic range, high frame rates, and extremely low power consumption. Due to these advantages, event cameras have increasingly been adapted in various fields, such as frame interpolation, semantic segmentation, odometry, and SLAM. However, their application in 3D reconstruction for VR applications is underexplored. Previous methods in this field mainly focused on 3D reconstruction through depth map estimation. Methods that produce dense 3D reconstruction generally require multiple cameras, while methods that utilize a single event camera can only produce a semi-dense result. Other single-camera methods that can produce dense 3D reconstruction rely on creating a pipeline that either incorporates the aforementioned methods or other existing Structure from Motion (SfM) or Multi-view Stereo (MVS) methods. In this paper, we propose a novel approach for solving dense 3D reconstruction using only a single event camera. To the best of our knowledge, our work is the first attempt in this regard. Our preliminary results demonstrate that the proposed method can produce visually distinguishable dense 3D reconstructions directly without requiring pipelines like those used by existing methods. Additionally, we have created a synthetic dataset with 39, 739 object scans using an event camera simulator. This dataset will help accelerate other relevant research in this field.
事件相机是受生物系统启发的传感器,专门捕捉亮度的变化。与传统的基于帧的相机相比,这些新兴的相机具有许多优点,包括高动态范围、高帧率和极低的功耗。由于这些优点,事件相机越来越多地应用于各个领域,如帧插值、语义分割、里程计和SLAM。然而,它们在VR应用的3D重建中的应用尚未得到充分的探索。该领域以前的方法主要是通过深度图估计进行三维重建。产生密集3D重建的方法通常需要多个相机,而利用单个事件相机的方法只能产生半密集的结果。其他可以产生密集3D重建的单摄像机方法依赖于创建一个管道,该管道要么包含上述方法,要么包含其他现有的运动结构(SfM)或多视图立体(MVS)方法。在本文中,我们提出了一种新的方法来解决密集的三维重建只使用一个事件相机。据我们所知,我们的工作是这方面的第一次尝试。我们的初步结果表明,所提出的方法可以直接产生视觉上可区分的密集三维重建,而不需要像现有方法那样使用管道。此外,我们还使用事件相机模拟器创建了一个包含39,739个对象扫描的合成数据集。该数据集将有助于加速该领域的其他相关研究。
{"title":"Dense Voxel 3D Reconstruction Using a Monocular Event Camera","authors":"Haodong Chen, Yuk Ying Chung, Li Tan, Xiaoming Chen","doi":"10.1109/ICVR57957.2023.10169359","DOIUrl":"https://doi.org/10.1109/ICVR57957.2023.10169359","url":null,"abstract":"Event cameras are sensors inspired by biological systems that specialize in capturing changes in brightness. These emerging cameras offer many advantages over conventional frame-based cameras, including high dynamic range, high frame rates, and extremely low power consumption. Due to these advantages, event cameras have increasingly been adapted in various fields, such as frame interpolation, semantic segmentation, odometry, and SLAM. However, their application in 3D reconstruction for VR applications is underexplored. Previous methods in this field mainly focused on 3D reconstruction through depth map estimation. Methods that produce dense 3D reconstruction generally require multiple cameras, while methods that utilize a single event camera can only produce a semi-dense result. Other single-camera methods that can produce dense 3D reconstruction rely on creating a pipeline that either incorporates the aforementioned methods or other existing Structure from Motion (SfM) or Multi-view Stereo (MVS) methods. In this paper, we propose a novel approach for solving dense 3D reconstruction using only a single event camera. To the best of our knowledge, our work is the first attempt in this regard. Our preliminary results demonstrate that the proposed method can produce visually distinguishable dense 3D reconstructions directly without requiring pipelines like those used by existing methods. Additionally, we have created a synthetic dataset with 39, 739 object scans using an event camera simulator. This dataset will help accelerate other relevant research in this field.","PeriodicalId":439483,"journal":{"name":"2023 9th International Conference on Virtual Reality (ICVR)","volume":"41 5","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-05-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120990362","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
2023 9th International Conference on Virtual Reality (ICVR)
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1