An object-based audio rendering system using spatial parameters

Kuo-Lun Huang, Tai-Ming Chang, P. Chang
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引用次数: 1

Abstract

In this paper, we propose an object-based audio rendering system, in which the audio signal of each object is distributed to multi-channel systems by spatial parameters. The operation of the rendering system is based on the sound localization theories with the Parametric Stereo (PS) coding structure. The performance of the audio surround effect of a sound moving object is evaluated by subjective listening tests. The experimental result clearly shows that the proposed system is capable of delivering sound moving effect to listeners.
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一个使用空间参数的基于对象的音频渲染系统
本文提出了一种基于对象的音频渲染系统,该系统将每个对象的音频信号按空间参数分布到多通道系统中。渲染系统的运行基于声音定位理论,采用参数立体(PS)编码结构。通过主观聆听测试对声音运动物体的环绕声效果进行评价。实验结果清楚地表明,该系统能够为听众提供声音移动效果。
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