"I Built It!" — Exploring the effects of customizable virtual humans on adolescents with ASD

Chao Mei, L. Mason, J. Quarles
{"title":"\"I Built It!\" — Exploring the effects of customizable virtual humans on adolescents with ASD","authors":"Chao Mei, L. Mason, J. Quarles","doi":"10.1109/VR.2015.7223382","DOIUrl":null,"url":null,"abstract":"Virtual Reality (VR) training games have many potential benefits for autism spectrum disorder (ASD) therapy, such as increasing motivation and improving the abilities of performing daily living activities. Persons with ASD often have deficits in hand-eye coordination, which makes many activities of daily living difficult. A VR game that trains hand-eye coordination could help users with ASD improve their quality of life. Moreover, incorporating users' interests into the game could be a good way to build a motivating game for users with ASD. We propose a Customizable Virtual Human (CVH) which enables users with ASD to easily customize a virtual human and then interact with the CVH in a 3D task. Specifically, we investigated the effects of CVHs with a VR hand-eye coordination training game - Imagination Soccer - and conducted a user study on adolescents with high functioning ASD. We compared the differences of participants' 3D interaction performances, game performances and user experiences (i.e. presence, involvement, and flow) under CVH and Non-customizable Virtual Human (NCVH) conditions. The results indicate that CVHs could effectively improve performance in 3D interaction tasks (i.e., blocking a soccer ball) for users with ASD, motivate them to play the game more, and offer a better user experience.","PeriodicalId":231501,"journal":{"name":"2015 IEEE Virtual Reality (VR)","volume":"25 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 IEEE Virtual Reality (VR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VR.2015.7223382","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6

Abstract

Virtual Reality (VR) training games have many potential benefits for autism spectrum disorder (ASD) therapy, such as increasing motivation and improving the abilities of performing daily living activities. Persons with ASD often have deficits in hand-eye coordination, which makes many activities of daily living difficult. A VR game that trains hand-eye coordination could help users with ASD improve their quality of life. Moreover, incorporating users' interests into the game could be a good way to build a motivating game for users with ASD. We propose a Customizable Virtual Human (CVH) which enables users with ASD to easily customize a virtual human and then interact with the CVH in a 3D task. Specifically, we investigated the effects of CVHs with a VR hand-eye coordination training game - Imagination Soccer - and conducted a user study on adolescents with high functioning ASD. We compared the differences of participants' 3D interaction performances, game performances and user experiences (i.e. presence, involvement, and flow) under CVH and Non-customizable Virtual Human (NCVH) conditions. The results indicate that CVHs could effectively improve performance in 3D interaction tasks (i.e., blocking a soccer ball) for users with ASD, motivate them to play the game more, and offer a better user experience.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
“是我造的!”-探索可定制虚拟人对自闭症青少年的影响
虚拟现实(VR)训练游戏对自闭症谱系障碍(ASD)治疗有许多潜在的好处,比如增加动机和提高日常生活活动的能力。患有自闭症谱系障碍的人通常有手眼协调的缺陷,这使得许多日常生活活动变得困难。一款训练手眼协调能力的VR游戏可以帮助自闭症患者提高生活质量。此外,将用户的兴趣融入到游戏中可能是为ASD用户创造一款激励游戏的好方法。我们提出了一个可定制的虚拟人(CVH),它使具有ASD的用户能够轻松地自定义虚拟人,然后在3D任务中与CVH交互。具体来说,我们通过VR手眼协调训练游戏《想象足球》研究了CVHs的影响,并对高功能ASD青少年进行了用户研究。我们比较了CVH和非可定制虚拟人(NCVH)条件下参与者的3D交互表现、游戏表现和用户体验(即在场、参与和心流)的差异。结果表明,CVHs可以有效提高ASD用户在3D交互任务(如阻挡足球)中的表现,激励他们更多地玩游戏,并提供更好的用户体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
‘IXV-trajectory’ and ‘IXV-asset’: Virtual reality applications for the aerothermodynamics analysis of IXV Blind in a virtual world: Mobility-training virtual reality games for users who are blind GPU-accelerated attention map generation for dynamic 3D scenes The role of dimensional symmetry on bimanual psychomotor skills education in immersive virtual environments Various forms of tactile feedback displayed on the back of the tablet: Latency minimized by using audio signal to control actuators
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1