Explaining issues in software reusability via an audio system analogy

R. Biddle, E. Tempero
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引用次数: 1

Abstract

This paper presents a novel way to introduce and explain several key software design concepts: using an analogy between software systems and audio systems. We stress issues involving software reusability, and we find that the combination of such a practical focus, and an analogy based on such a familiar domain, work together well. Our research work involves a conceptual model for better understanding support for reusability, and we also find the audio analogy works well with our model. The paper explains the elements of the analogy in terms of both our model and standard concepts in software design, and shows how the analogy supports reasonable and motivating explanations of these important issues.
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通过音频系统类比解释软件可重用性中的问题
本文提出了一种新颖的方法来介绍和解释几个关键的软件设计概念:使用软件系统和音频系统之间的类比。我们强调涉及软件可重用性的问题,并且我们发现这样一个实际焦点的组合,以及基于这样一个熟悉领域的类比,可以很好地协同工作。我们的研究工作涉及一个概念模型,以更好地理解对可重用性的支持,我们还发现音频类比与我们的模型很好地配合。本文从我们的模型和软件设计中的标准概念两方面解释了类比的要素,并说明了类比如何支持对这些重要问题的合理和激励的解释。
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