A Review of Methods for Adaptive Gamified Learning Environments

Yasmeen Alomair, Salah Hammami
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引用次数: 4

Abstract

Most of E-learning environments have designed over a "one-size-fits-all" approach. Therefore, they are swiftly abandoned by learners in spite of their effectiveness. Providing a more user-centered gamified framework is a critical solution to attract various types of learners and meet their goals, needs, and preferences. It can motivate learners to use learning environments and increase their popularity. In learning environments, the adaptivity concept handles the problem of meeting different types of learners. Gamification aims to increase learners' motivation and engagement inside the adaptive environment by integrating several game features (e.g., badges, leaderboard, level). This paper reviews methods that have applied to incorporate adaptivity and gamification into learning environments. It might serve as a basis for researchers concerning the improvement of learning environments via adaptivity and gamification. Besides, it scales the horizon of opportunities in finding new methods to develop adaptive gamified E-learning environments.
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自适应游戏化学习环境方法综述
大多数电子学习环境都采用了“一刀切”的设计方法。因此,尽管它们很有效,但很快就被学习者抛弃了。提供一个更加以用户为中心的游戏化框架是吸引不同类型学习者并满足他们的目标、需求和偏好的关键解决方案。它可以激励学习者使用学习环境,增加他们的受欢迎程度。在学习环境中,适应性概念处理了满足不同类型学习者的问题。游戏化旨在通过整合多个游戏功能(如徽章、排行榜、关卡)来提高学习者在适应性环境中的动机和参与度。本文回顾了将适应性和游戏化纳入学习环境的方法。这可以作为研究通过适应性和游戏化来改善学习环境的基础。此外,它扩大了寻找开发自适应游戏化电子学习环境的新方法的机会范围。
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