How to master challenges in experimental evaluation of 2D versus 3D software visualizations

Richard Müller, Pascal Kovacs, J. Schilbach, Dirk Zeckzer
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引用次数: 3

Abstract

Software visualizations in 3D and virtual reality are an interesting and debated research topic in academia. However, the benefits and drawbacks of 3D software visualizations in immersive environments compared to its 2D counterparts are not very well understood due to the lack of empirical evaluations. The challenge is to plan valid experiments with analogous 2D and 3D visualization techniques, while avoiding various influence factors and minimizing the threats to validity. In this paper, we present an experiment as part of a series using a structured approach to meet these challenges.
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如何掌握2D与3D软件可视化实验评估中的挑战
三维软件可视化和虚拟现实是学术界一个有趣且有争议的研究课题。然而,由于缺乏经验评估,与2D软件相比,沉浸式环境中3D软件可视化的优点和缺点并没有得到很好的理解。挑战在于利用类似的二维和三维可视化技术规划有效的实验,同时避免各种影响因素并最大限度地减少对有效性的威胁。在本文中,我们提出了一个实验,作为使用结构化方法来应对这些挑战的系列的一部分。
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