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2014 IEEE VIS International Workshop on 3DVis (3DVis)最新文献

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The evolution of three dimensional visualization for commanding the Mars rovers 指挥火星探测器的三维可视化技术的发展
Pub Date : 2014-11-09 DOI: 10.1109/3DVis.2014.7160100
F. Hartman, J. Wright, B. Cooper
NASA's Jet Propulsion Laboratory has built and operated four rovers on the surface of Mars. Two and three dimensional visualization has been extensively employed to command both the mobility and robotic arm operations of these rovers. Stereo visualization has been an important component in this set of visualization techniques. This paper discusses the progression of the implementation and use of visualization techniques for in-situ operations of these robotic missions. Illustrative examples will be drawn from the results of using these techniques over more than ten years of surface operations on Mars.
美国宇航局的喷气推进实验室已经在火星表面建造并运行了四个探测器。二维和三维可视化已被广泛用于指挥这些漫游者的机动性和机械臂操作。立体可视化一直是这套可视化技术的重要组成部分。本文讨论了可视化技术在这些机器人任务现场操作中的实现和使用进展。将从使用这些技术在火星表面操作十多年的结果中得出说明性的例子。
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引用次数: 0
Spatial augmented reality — A tool for 3D data visualization 空间增强现实- 3D数据可视化工具
Pub Date : 2014-11-01 DOI: 10.1109/3DVis.2014.7160099
B. Thomas, M. Marner, Ross T. Smith, Neven A. M. ElSayed, G. S. Itzstein, K. Klein, Matt Adcock, P. Eades, Andrew Irlitti, J. Zucco, Tim Simon, James Baumeister, Timothy Suthers
This paper presents a proposal for the use of Spatial Augmented Reality as a tool for 3D data visualizations. The use of traditional display technologies such as LCD monitors provides a fish tank metaphor for the user, i.e. the information is behind a plane of glass. The use of VR technologies allows the user to be immersed in the 3D volume and remove this fish tank problem, but can limit the set of techniques that allow users to interact with spatial data. Spatial Augmented Reality employed in conjunction with a highresolution monitor provides an elegant blend of spatial reasoning, tangible interaction, and detailed information viewing. This paper purposes a range of usages for SAR in 3D visualizations.
本文提出了一个使用空间增强现实作为三维数据可视化工具的建议。使用传统的显示技术,如液晶显示器,为用户提供了一个鱼缸的比喻,即信息在一个玻璃平面后面。VR技术的使用可以让用户沉浸在3D体量中,并消除了这个鱼缸问题,但也限制了用户与空间数据交互的技术。空间增强现实与高分辨率监视器结合使用,提供了空间推理、有形交互和详细信息查看的优雅融合。本文旨在探讨SAR在三维可视化中的一系列用法。
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引用次数: 20
How to master challenges in experimental evaluation of 2D versus 3D software visualizations 如何掌握2D与3D软件可视化实验评估中的挑战
Pub Date : 2014-11-01 DOI: 10.1109/3DVis.2014.7160097
Richard Müller, Pascal Kovacs, J. Schilbach, Dirk Zeckzer
Software visualizations in 3D and virtual reality are an interesting and debated research topic in academia. However, the benefits and drawbacks of 3D software visualizations in immersive environments compared to its 2D counterparts are not very well understood due to the lack of empirical evaluations. The challenge is to plan valid experiments with analogous 2D and 3D visualization techniques, while avoiding various influence factors and minimizing the threats to validity. In this paper, we present an experiment as part of a series using a structured approach to meet these challenges.
三维软件可视化和虚拟现实是学术界一个有趣且有争议的研究课题。然而,由于缺乏经验评估,与2D软件相比,沉浸式环境中3D软件可视化的优点和缺点并没有得到很好的理解。挑战在于利用类似的二维和三维可视化技术规划有效的实验,同时避免各种影响因素并最大限度地减少对有效性的威胁。在本文中,我们提出了一个实验,作为使用结构化方法来应对这些挑战的系列的一部分。
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引用次数: 3
Interactive volume rendering for immersive virtual environments 沉浸式虚拟环境的交互式体绘制
Pub Date : 2014-11-01 DOI: 10.1109/3DVis.2014.7160104
Claudia Hänel, B. Weyers, B. Hentschel, T. Kuhlen
Immersive virtual environments (IVEs) are an appropriate platform for 3D data visualization and exploration as, for example, the spatial understanding of these data is facilitated by stereo technology. However, in comparison to desktop setups a lower latency and thus a higher frame rate is mandatory. In this paper we argue that current realizations of direct volume rendering do not allow for a desirable visualization w.r.t. latency and visual quality that do not impair the immersion in virtual environments. To this end, we analyze published acceleration techniques and discuss their potential in IVEs; furthermore, head tracking is considered as a main challenge but also a starting point for specific optimization techniques.
沉浸式虚拟环境(IVEs)是3D数据可视化和探索的合适平台,例如,立体技术促进了对这些数据的空间理解。然而,与桌面设置相比,更低的延迟和更高的帧率是强制性的。在本文中,我们认为当前实现的直接体绘制不允许一个理想的可视化w.r.t.延迟和视觉质量,不损害沉浸在虚拟环境中。为此,我们分析了已发表的加速技术,并讨论了它们在IVEs中的潜力;此外,头部跟踪被认为是主要的挑战,也是特定优化技术的起点。
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引用次数: 12
Comparison of interactive environments for the archaeological exploration of 3D landscape data 三维景观数据考古勘探的交互环境比较
Pub Date : 2014-11-01 DOI: 10.1109/3DVis.2014.7160103
R. Bennett, David J. Zielinski, Regis Kopper
The increasingly widespread availability of high-accuracy terrain models is revolutionizing our understanding of historic landscapes across the globe, yet much of this inherently 3D data is viewed and analyzed using 2D Geographical Information System (GIS). The ability to explore the environments in a more immersive way that takes advantage of the full data content is advantageous for professionals and researchers, but is also highly desirable for education and public outreach. This paper describes the method and outcomes of a comparison of three virtual environments; a six-sided CAVE-type immersive virtual reality system (referred to henceforth as CAVE); a 3D web application and a standard 2D desktop paradigm in the form of a GIS. Two groups of participants were used to reflect specialist and non-specialist interests. This study showed that while the 2D GIS, the most common interface for exploring archaeological data, is well-suited to expert interpretation (based on previous familiarity with the system), it is significantly harder for non-specialists to undertake a feature identification and location task in this environment when compared with the 3D environments. Specialist users also mostly preferred the ability to view terrain data in 3D. The experience of fully-immersive CAVE-type system was valuable for a sense of place and contextualizing features in a way that was not possible in the other environments. However it was not shown that this led to improved archaeological observations during the exploration and there is some evidence that the lack of orientation made recounting features in the reflection time more difficult. Although small-scale the experiment gave valuable insight into the use of the different environments by specialist and non-specialist groups, allowing the 3D web application to be identified as the optimal environment for pedagogical purposes.
高精度地形模型的日益普及正在彻底改变我们对全球历史景观的理解,然而,许多这些固有的3D数据是使用2D地理信息系统(GIS)查看和分析的。利用完整的数据内容,以一种更身临其境的方式探索环境的能力对专业人员和研究人员来说是有利的,但对教育和公共宣传也是非常可取的。本文介绍了对三种虚拟环境进行比较的方法和结果;六面CAVE型沉浸式虚拟现实系统(以下简称CAVE);一个3D web应用程序和一个以GIS形式出现的标准2D桌面范例。两组参与者被用来反映专家和非专家的兴趣。这项研究表明,虽然2D GIS是探索考古数据最常见的界面,非常适合专家解释(基于以前对系统的熟悉程度),但与3D环境相比,非专业人员在这种环境中承担特征识别和定位任务要困难得多。专业用户也更喜欢在3D中查看地形数据。完全沉浸式洞穴系统的体验对于地方感和情境化功能来说是有价值的,这在其他环境中是不可能的。然而,没有证据表明这导致了勘探过程中考古观察的改善,而且有一些证据表明,缺乏方向使得在反射时间内重新描述特征更加困难。尽管实验规模很小,但对于专家和非专业群体使用不同环境的情况,该实验提供了有价值的见解,从而使3D web应用程序被确定为教学目的的最佳环境。
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引用次数: 26
Interaction techniques as a communication channel when presenting 3D visualizations 当呈现3D可视化时,交互技术作为一种沟通渠道
Pub Date : 2014-11-01 DOI: 10.1109/3DVis.2014.7160102
E. Sundén, A. Bock, Daniel Jönsson, A. Ynnerman, T. Ropinski
In this position paper we discuss the usage of various interaction technologies with focus on the presentations of 3D visualizations involving a presenter and an audience. While an interaction technique is commonly evaluated from a user perspective, we want to shift the focus from a sole analysis of the naturalness and the ease-of-use for the user, to focus on how expressive and understandable the interaction technique is when witnessed by the audience. The interaction process itself can be considered to be a communication channel and a more expressive interaction technique might make it easier for the audience to comprehend the presentation. Thus, while some natural interaction techniques for interactive visualization are easy to perform by the presenter, they may be less beneficial when interacting with the visualization in front of (and for) an audience. Our observations indicate that the suitability of an interaction technique as a communication channel is highly dependent on the setting in which the interaction takes place. Therefore, we analyze different presentation scenarios in an exemplary fashion and discuss how beneficial and comprehensive the involved techniques are for the audience. We argue that interaction techniques complement the visualization in an interactive presentation scenario as they also serve as an important communication channel, and should therefore also be observed from an audience perspective rather than exclusively a user perspective.
在这篇论文中,我们讨论了各种交互技术的使用,重点是涉及演示者和观众的3D可视化演示。虽然交互技术通常是从用户的角度来评估的,但我们希望将焦点从对用户的自然性和易用性的单一分析转移到关注在观众见证时交互技术的表达和可理解性。交互过程本身可以被认为是一个沟通渠道,更具表现力的交互技术可能会使观众更容易理解演示。因此,虽然一些用于交互式可视化的自然交互技术很容易由演示者执行,但当在观众面前(或为观众)与可视化交互时,它们可能不太有益。我们的观察表明,交互技术作为沟通渠道的适用性高度依赖于交互发生的环境。因此,我们以典型的方式分析不同的演示场景,并讨论所涉及的技术对观众的有益和全面程度。我们认为,交互技术补充了交互式演示场景中的可视化,因为它们也是一个重要的沟通渠道,因此也应该从受众的角度来观察,而不仅仅是从用户的角度来观察。
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引用次数: 14
The (possible) utility of stereoscopic 3D displays for information visualization: The good, the bad, and the ugly 立体3D显示对信息可视化的(可能的)效用:好的、坏的和丑陋的
Pub Date : 2014-11-01 DOI: 10.1109/3DVis.2014.7160093
J. McIntire, Kristen Liggett
The good, bad, and “ugly” aspects of stereoscopic three-dimensional display viewing are presented and discussed in relation to data and information visualization applications, primarily relating to spatial comprehension and spatial understanding tasks. We show that three-dimensional displays hold the promise of improving spatial perception, complex scene understanding, memory, and related aspects of performance, but primarily for (1) tasks that are multidimensional or spatial in nature; (2) for tasks that are difficult, complex, or unfamiliar; and/or (3) when other visual spatial cues are degraded or missing. No current 3D display system is capable of satisfying all visual depth cues simultaneously with high fidelity, though stereoscopic 3D displays offer the distinct advantage of binocular stereopsis without incurring substantial costs, or loss in the fidelity of other depth cues. Human factors problems that continue to plague 3D displays and that are especially pertinent to stereoscopic visualizations are considered. We conclude that stereo 3D displays may be an invaluable tool for some applications of data or information visualization, but warn that it is a tool that must be utilized thoughtfully and carefully.
在数据和信息可视化应用中,主要涉及空间理解和空间理解任务,提出并讨论了立体三维显示观看的好、坏和“丑”方面。我们表明,三维显示有望改善空间感知、复杂场景理解、记忆和相关方面的表现,但主要是针对(1)本质上是多维或空间的任务;(2)困难、复杂或不熟悉的任务;和/或(3)其他视觉空间线索退化或缺失。目前没有3D显示系统能够同时高保真地满足所有视觉深度线索,尽管立体3D显示提供了双目立体视觉的明显优势,而不会产生大量成本,也不会损失其他深度线索的保真度。考虑了持续困扰3D显示的人为因素问题,特别是与立体可视化相关的问题。我们得出的结论是,立体3D显示器可能是一些数据或信息可视化应用的宝贵工具,但警告说,它是一个必须深思熟虑和仔细使用的工具。
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引用次数: 47
2D and 3D presentation of spatial data: A systematic review 空间数据的二维和三维表示:系统回顾
Pub Date : 2014-11-01 DOI: 10.1109/3DVis.2014.7160094
S. Dübel, Martin Rohlig, H. Schumann, Matthias Trapp
The question whether to use 2D or 3D for data visualization is generally difficult to decide. Two-dimensional and three-dimensional visualization techniques exhibit different advantages and disadvantages related to various perceptual and technical aspects such as occlusion, clutter, distortion, or scalability. To facilitate problem understanding and comparison of existing visualization techniques with regard to these aspects, this report introduces a systematization based on presentation characteristics. It enables a categorization with respect to combinations of static 2D and 3D presentations of attributes and their spatial reference. Further, it complements existing systematizations of data in an effort to formalize a common terminology and theoretical framework for this problem domain. We demonstrate our approach by reviewing different visualization techniques of spatial data according to the presented systematization.
使用2D还是3D进行数据可视化的问题通常很难决定。二维和三维可视化技术在各种感知和技术方面表现出不同的优点和缺点,例如遮挡、杂乱、失真或可扩展性。为了便于对这些方面的问题理解和现有可视化技术的比较,本报告介绍了一种基于表示特征的系统化方法。它可以根据属性的静态2D和3D表示及其空间引用的组合进行分类。此外,它补充了现有的数据系统化,努力为这个问题领域形式化一个通用术语和理论框架。我们通过回顾不同的空间数据可视化技术来展示我们的方法。
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引用次数: 67
3D InfoVis is here to stay: Deal with it 3D InfoVis在这里:处理它
Pub Date : 2014-11-01 DOI: 10.1109/3DVis.2014.7160096
R. Brath
3D information visualization has existed for more than 100 years. 3D offers intrinsic attributes such as an extra dimension for encoding position and length, meshes and surfaces; lighting and separation. Further 3D can aid mental models for configuration of data within a 3D spatial framework. Perceived issues with 3D are solvable and successful, specialized information visualizations can be built.
三维信息可视化已经存在了100多年。3D提供了一些固有的属性,例如用于编码位置和长度、网格和表面的额外维度;照明和分离。进一步的3D可以帮助心理模型在3D空间框架内配置数据。感知到的3D问题是可以解决和成功的,可以建立专门的信息可视化。
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引用次数: 52
On the use of 1D, 2D, and 3D visualisation for molecular graphics 关于分子图形的1D, 2D和3D可视化的使用
Pub Date : 2014-11-01 DOI: 10.1109/3DVis.2014.7160101
Julian Heinrich, Michael Burch, S. O’Donoghue
Macromolecular structures have become easily accessible by means of large databases, for example the World Wide Protein Data Bank. Several years ago, existing data in this field of research was rare and demanded for specialists and experts which wasted a lot of time to explore the data. Today, various visualisation techniques, tools, and systems have been designed and developed to support biochemists, chemists, or molecular biologists at certain tasks such as analysing protein functions, exploring ligand-binding sites, or understanding RNA signal and message processing. The intent of this paper is to discuss how 1D, 2D, and 3D representations are typically employed to facilitate some of these tasks. We describe common tasks that involve molecular structures and illustrate how 1D, 2D, and 3D visualisations are currently being used to address these. We discuss the benefits and drawbacks of these concepts in the context of these tasks and propose methods to provide empirical evidence by means of user evaluations.
通过大型数据库,例如世界蛋白质数据库,可以很容易地获取大分子结构。几年前,这一研究领域的现有数据很少,需要专家和专家,浪费了大量的时间来探索数据。今天,各种可视化技术、工具和系统已经被设计和开发出来,以支持生物化学家、化学家或分子生物学家进行某些任务,如分析蛋白质功能、探索配体结合位点或理解RNA信号和信息处理。本文的目的是讨论如何通常使用1D, 2D和3D表示来促进这些任务。我们描述了涉及分子结构的常见任务,并说明了目前如何使用1D, 2D和3D可视化来解决这些问题。我们在这些任务的背景下讨论了这些概念的优点和缺点,并提出了通过用户评估提供经验证据的方法。
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引用次数: 9
期刊
2014 IEEE VIS International Workshop on 3DVis (3DVis)
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