Collaborative Goal Distribution in Distributed Multiagent Systems

Sujin Park, Sang-Gyu Park, Hyeonggun Lee, Minji Hyun, Eunsuh Lee, Jeonghyeon Ahn, Lauren Featherstun, Yongho Kim, E. Matson
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Abstract

Distributed multiagent systems consist of multiple agents which perform related tasks. In this kind of system, the tasks are distributed amongst the agents by an operator based on shared information. The information used to assign tasks includes not only agent's capability, but also agent's state, the goal's state, and conditions from the surrounding environments. Distributed multi agent systems are usually constrained by uncertain information about nearby agents, and by limited network availability to transfer information to the operator. Given these constraints of using an operator, a better designed system might allow agents to distribute tasks on their own. This paper proposes a goal distribution strategy for collaborative distributed multi agent systems where agents distribute tasks amongst themselves. In this strategy, a goal model is shared amongst all participating agents, enabling them to synchronize in order to achieve complex goals that require sequential executions. Agents in this system are capable of transferring information over the network where all others belong to. The approach was tested and verified using StarCraft II APIs, introduced by Blizzard and Google Deepmind.
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分布式多智能体系统中的协同目标分配
分布式多智能体系统由多个执行相关任务的智能体组成。在这种系统中,任务由操作员基于共享信息在各个agent之间进行分配。用于分配任务的信息不仅包括代理的能力,还包括代理的状态、目标状态和来自周围环境的条件。分布式多智能体系统通常受到附近智能体信息的不确定性以及向操作者传递信息的网络可用性的限制。考虑到使用操作员的这些限制,一个设计得更好的系统可能会允许代理自己分配任务。本文提出了一种协作分布式多智能体系统的目标分配策略,其中智能体之间分配任务。在此策略中,所有参与的代理共享目标模型,使它们能够同步,以实现需要连续执行的复杂目标。该系统中的代理能够在所有其他代理所属的网络上传递信息。我们使用暴雪和谷歌Deepmind推出的《星际争霸2》api对该方法进行了测试和验证。
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