{"title":"Pengembangan Media Evaluasi Labirin Berbasis Kontekstual Materi FPB dan KPK Mata Pelajaran Matematika Kelas V SD","authors":"N. Ramadhani, Mimin Ninawati","doi":"10.31539/joes.v5i2.4304","DOIUrl":null,"url":null,"abstract":"The purpose of this study was to develop a contextual-based labyrinth evaluation media for FPB and KPK materials in mathematics. This study uses the Research and Development (R&D) method, where the author uses a 4D model as a support for this research which has four stages, namely: 1. Definition, 2. Design, 3. Development, 4 .Dessiminate. The development of this labyrinth media got results in the form of validation from two experts, both media and material experts. As well as getting results regarding student responses related to the maze as a learning evaluation medium. The results of the experts, both media and material experts, have the same score, namely 93%, which is categorized as very valid. As for the results of the students' responses, they got a score of 95% and got a very good category. It can be concluded that the contextual-based labyrinth evaluation media for FPB and KPK grade V SDS Juara West Jakarta is very valid for use in the mathematics learning process, especially in the evaluation process. \n \nKeywords: Labirin, contextual, mathematic","PeriodicalId":295407,"journal":{"name":"Journal of Elementary School (JOES)","volume":"118 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-12-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Elementary School (JOES)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.31539/joes.v5i2.4304","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The purpose of this study was to develop a contextual-based labyrinth evaluation media for FPB and KPK materials in mathematics. This study uses the Research and Development (R&D) method, where the author uses a 4D model as a support for this research which has four stages, namely: 1. Definition, 2. Design, 3. Development, 4 .Dessiminate. The development of this labyrinth media got results in the form of validation from two experts, both media and material experts. As well as getting results regarding student responses related to the maze as a learning evaluation medium. The results of the experts, both media and material experts, have the same score, namely 93%, which is categorized as very valid. As for the results of the students' responses, they got a score of 95% and got a very good category. It can be concluded that the contextual-based labyrinth evaluation media for FPB and KPK grade V SDS Juara West Jakarta is very valid for use in the mathematics learning process, especially in the evaluation process.
Keywords: Labirin, contextual, mathematic
本研究的目的是为数学FPB和KPK材料开发一个基于情境的迷宫评估媒介。本研究采用R&D (Research and Development)方法,采用4D模型作为本研究的支撑。定义,2。设计,3。发展,4 .最终。这种迷宫式介质的开发得到了两位专家——介质专家和材料专家的验证。以及关于迷宫作为学习评价媒介的学生反应的结果。媒体专家和材料专家的结果得分相同,均为93%,为非常有效。对于学生的回答结果,他们得到了95%的分数,并获得了很好的类别。结果表明,基于情境的迷宫评价媒介在儿童数学学习过程中,特别是在评价过程中是非常有效的。关键词:拉比林,语境,数学