Are the Old Days Gone? A Survey on Actual Software Engineering Processes in Video Game Industry

Cristiano Politowski, L. Fontoura, Fábio Petrillo, Yann-Gaël Guéhéneuc
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引用次数: 30

Abstract

In the past 10 years, several researches studied video game development process who proposed approaches to improve the way how games are developed. These approaches usually adopt agile methodologies because of claims that traditional practices and the waterfall process are gone. However, are the ``old days" really gone in the game industry? In this paper, we present a survey of software engineering processes in video game industry from postmortem project analyses. We analyzed 20 postmortems from Gamasutra Portal. We extracted their processes and modelled them through using the Business Process Model and Notation (BPMN). This work presents three main contributions. First, a postmortem analysis methodology to identify and extract project processes. Second, the study main result: the ``old days" are gone, but not completely. Iterative practices are increasing and are applied to at least 65% of projects in which 45% of this projects explicitly adopted Agile practices. However, waterfall process is still applied at least 30% of projects. Finally, we discuss some implications, directions and opportunities for video game development community.
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过去的日子已经过去了吗?电子游戏行业实际软件工程过程的调查
在过去的10年里,一些研究人员对电子游戏开发过程进行了研究,并提出了改进游戏开发方式的方法。这些方法通常采用敏捷方法,因为传统的实践和瀑布过程已经消失了。然而,游戏行业的“旧时代”真的一去不复返了吗?在本文中,我们从事后项目分析的角度对电子游戏行业的软件工程过程进行了调查。我们分析了来自Gamasutra Portal的20份事后分析报告。我们提取了它们的流程,并通过使用业务流程模型和符号(BPMN)对其建模。这项工作有三个主要贡献。首先,用于识别和提取项目过程的事后分析方法。第二,研究的主要结果是:“过去的日子”已经过去,但并没有完全过去。迭代实践正在增加,并应用于至少65%的项目,其中45%的项目明确采用了敏捷实践。然而,至少30%的项目仍然采用瀑布式流程。最后,我们将讨论电子游戏开发社区的启示、方向和机遇。
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