A Sample-based Convex Cover for Rapidly Finding an Object in a 3-D Environment

A. Sarmientoy, R. Murrieta-Cidz, S. Hutchinsony
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引用次数: 20

Abstract

In this paper we address the problem of generating a motion strategy to find an object in a known 3-D environment as quickly as possible on average. We use a sampling scheme that generates an initial set of sensing locations for the robot and then we propose a convex cover algorithm based on this sampling. Our algorithm tries to reduce the cardinality of the resulting set and has the main advantage of scaling well with the dimensionality of the environment. We then use the resulting convex covering to generate a graph that captures the connectivity of the workspace. Finally, we search this graph to generate trajectories that try to minimize the expected value of the time to find the object.
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在三维环境中快速寻找物体的基于样本的凸盖
在本文中,我们解决了生成运动策略以在已知的三维环境中平均尽可能快地找到目标的问题。我们使用一种采样方案,为机器人生成一组初始的传感位置,然后我们提出了基于该采样的凸覆盖算法。我们的算法试图减少结果集的基数,其主要优点是可以很好地根据环境的维度进行缩放。然后,我们使用得到的凸覆盖来生成捕获工作空间连通性的图。最后,我们搜索这个图来生成轨迹,试图最小化找到目标的时间期望值。
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