{"title":"Pocket code build variants","authors":"K. K. Luhana","doi":"10.1109/ICIRD.2018.8376329","DOIUrl":null,"url":null,"abstract":"This case study is about Pocket Code's build variants. Pocket Code is a free and open source integrated development environment (IDE) for the brick based visual programming language Catrobat. It is released in various flavors for different partners and projects (e.g., Create@School, Phiro and Standalone). All flavors use the same code base but slightly differ in design and functionality. If different flavors are maintained as separate projects, all projects require proper maintenance. Any feature introduced or updated in one project must be ported to all others, for that they dont diverge. With an increase in the number of flavors, efforts to maintain will also increase which renders the project unmaintainable. If all flavors are maintained in one project, it is challenging to release more than one version of an application with a different set of functionalities and different user interface (UI) enhancements. In this paper, Pocket Code's different build variants are discussed particularly the standalone build variant. To build a standalone version of any app hosted on the Pocket Code sharing platform, the user has to trigger the build via the web interface on the remote Pocket Code server. Resource files and app configuration are generated based on user input. This paper can be of interest to organizations dealing with dynamic build variants triggered by external actors.","PeriodicalId":397098,"journal":{"name":"2018 IEEE International Conference on Innovative Research and Development (ICIRD)","volume":"8 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-06-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 IEEE International Conference on Innovative Research and Development (ICIRD)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICIRD.2018.8376329","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
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Abstract

This case study is about Pocket Code's build variants. Pocket Code is a free and open source integrated development environment (IDE) for the brick based visual programming language Catrobat. It is released in various flavors for different partners and projects (e.g., Create@School, Phiro and Standalone). All flavors use the same code base but slightly differ in design and functionality. If different flavors are maintained as separate projects, all projects require proper maintenance. Any feature introduced or updated in one project must be ported to all others, for that they dont diverge. With an increase in the number of flavors, efforts to maintain will also increase which renders the project unmaintainable. If all flavors are maintained in one project, it is challenging to release more than one version of an application with a different set of functionalities and different user interface (UI) enhancements. In this paper, Pocket Code's different build variants are discussed particularly the standalone build variant. To build a standalone version of any app hosted on the Pocket Code sharing platform, the user has to trigger the build via the web interface on the remote Pocket Code server. Resource files and app configuration are generated based on user input. This paper can be of interest to organizations dealing with dynamic build variants triggered by external actors.
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袖珍代码构建变体
这个案例研究是关于Pocket Code的构建变体。Pocket Code是一个免费的开源集成开发环境(IDE),用于基于brick的可视化编程语言Catrobat。它针对不同的合作伙伴和项目(例如Create@School、Phiro和Standalone)以不同的风格发布。所有风格都使用相同的代码库,但在设计和功能上略有不同。如果不同的风格作为单独的项目来维护,那么所有的项目都需要适当的维护。在一个项目中引入或更新的任何特性都必须移植到所有其他项目中,这样它们就不会产生分歧。随着口味数量的增加,维护的工作量也会增加,从而使项目变得不可维护。如果在一个项目中维护所有风格,那么发布具有不同功能集和不同用户界面(UI)增强的应用程序的多个版本是具有挑战性的。本文讨论了Pocket Code的不同构建变体,特别是独立构建变体。要构建托管在Pocket Code共享平台上的任何应用的独立版本,用户必须通过远程Pocket Code服务器上的web界面触发构建。资源文件和应用配置是根据用户输入生成的。对于处理由外部参与者触发的动态构建变量的组织来说,本文可能会很有意义。
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