Designing an Augmented Reality-based Educational Board Game Integrated with Dual-Scaffolding Framework for High school History Course: The Evaluation of Learning Performance and Flow State

Cheng-Tai Li, Yu-Ju Huang, Yan-Ru Lai, Shu-Ting Zheng, Pei-Ting Yang, Chia-Jung Wang, H. Hou
{"title":"Designing an Augmented Reality-based Educational Board Game Integrated with Dual-Scaffolding Framework for High school History Course: The Evaluation of Learning Performance and Flow State","authors":"Cheng-Tai Li, Yu-Ju Huang, Yan-Ru Lai, Shu-Ting Zheng, Pei-Ting Yang, Chia-Jung Wang, H. Hou","doi":"10.1109/iiai-aai53430.2021.00167","DOIUrl":null,"url":null,"abstract":"The study aimed to design an augmented reality-based educational board game with the dual-scaffolding framework integrated peer-scaffolding and cognitive-scaffolding. The teaching objectives is to guide students to learn and understand the history of their hometown. To evaluate the game, a total of 29 senior school students were recruited to participate in the current research. The results shown that students' learning performance has been significantly improved, and students all have a high degree of flow state and technology acceptance.","PeriodicalId":414070,"journal":{"name":"2021 10th International Congress on Advanced Applied Informatics (IIAI-AAI)","volume":"199 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 10th International Congress on Advanced Applied Informatics (IIAI-AAI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/iiai-aai53430.2021.00167","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

The study aimed to design an augmented reality-based educational board game with the dual-scaffolding framework integrated peer-scaffolding and cognitive-scaffolding. The teaching objectives is to guide students to learn and understand the history of their hometown. To evaluate the game, a total of 29 senior school students were recruited to participate in the current research. The results shown that students' learning performance has been significantly improved, and students all have a high degree of flow state and technology acceptance.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
基于增强现实与双框架的高中历史教学桌游设计:学习绩效与心流状态的评价
本研究的目的是设计一款基于增强现实的教育类桌游,采用双支架框架,结合同伴支架和认知支架。教学目标是引导学生学习和了解家乡的历史。为了对游戏进行评估,本研究共招募了29名高中生参与。结果表明,学生的学习成绩有了明显的提高,学生都具有较高的流动状态和技术接受度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
An analysis of preferences of convention attendees in the time of Covid-19 pandemic Visual Effects for Real Time Ocean Water Rendering Analysis of commands of Telnet logs illegally connected to IoT devices Design, modeling and parameters identification of rotary-type double inverted pendulum An Improved NSGA-II for Service Provider Composition in Knowledge-Intensive Crowdsourcing
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1