Designing an Augmented Reality-based Educational Board Game Integrated with Dual-Scaffolding Framework for High school History Course: The Evaluation of Learning Performance and Flow State
{"title":"Designing an Augmented Reality-based Educational Board Game Integrated with Dual-Scaffolding Framework for High school History Course: The Evaluation of Learning Performance and Flow State","authors":"Cheng-Tai Li, Yu-Ju Huang, Yan-Ru Lai, Shu-Ting Zheng, Pei-Ting Yang, Chia-Jung Wang, H. Hou","doi":"10.1109/iiai-aai53430.2021.00167","DOIUrl":null,"url":null,"abstract":"The study aimed to design an augmented reality-based educational board game with the dual-scaffolding framework integrated peer-scaffolding and cognitive-scaffolding. The teaching objectives is to guide students to learn and understand the history of their hometown. To evaluate the game, a total of 29 senior school students were recruited to participate in the current research. The results shown that students' learning performance has been significantly improved, and students all have a high degree of flow state and technology acceptance.","PeriodicalId":414070,"journal":{"name":"2021 10th International Congress on Advanced Applied Informatics (IIAI-AAI)","volume":"199 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 10th International Congress on Advanced Applied Informatics (IIAI-AAI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/iiai-aai53430.2021.00167","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
The study aimed to design an augmented reality-based educational board game with the dual-scaffolding framework integrated peer-scaffolding and cognitive-scaffolding. The teaching objectives is to guide students to learn and understand the history of their hometown. To evaluate the game, a total of 29 senior school students were recruited to participate in the current research. The results shown that students' learning performance has been significantly improved, and students all have a high degree of flow state and technology acceptance.