A Cross-Disciplinary Course on Virtual Reality

D. Cliburn
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Abstract

This Innovative Practice Work In Progress paper describes the author’s efforts to develop a cross-disciplinary undergraduate upper division and graduate level Virtual Reality (VR) course. Virtual Reality is a truly cross-disciplinary field that often involves Artists, Computer Scientists, Engineers, Psychologists, and others working together to build and evaluate computing experiences that immerse users in rich 3D virtual environments. Twenty-six undergraduate and graduate students from Computer Engineering, Computer Science, Education, Engineering Management, Media X, and Psychology completed the author’s course in the spring of 2018. The course was arranged into three units: applications, foundations, and evaluation. Throughout the term students worked in cross-disciplinary teams of two to three to build and evaluate a VR application. During the last week of the term students completed a questionnaire designed to assess the success of the author’s approach to the course. Results of the questionnaire suggest that while the author was successful in teaching students about the cross-disciplinary nature of VR, more could be done to support students as they learned to collaborate with teammates from other disciplines.
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虚拟现实的跨学科课程
这篇创新实践工作正在进行的论文描述了作者为开发一个跨学科的本科高年级和研究生水平的虚拟现实(VR)课程所做的努力。虚拟现实是一个真正的跨学科领域,经常涉及艺术家,计算机科学家,工程师,心理学家和其他人一起工作,以建立和评估让用户沉浸在丰富的3D虚拟环境中的计算体验。2018年春季,计算机工程、计算机科学、教育、工程管理、媒体X和心理学等专业的26名本科生和研究生完成了作者的课程。课程分为三个单元:应用、基础和评估。整个学期,学生们在两到三人的跨学科团队中工作,构建和评估VR应用程序。在本学期的最后一周,学生们完成了一份问卷,旨在评估作者的课程方法是否成功。问卷调查的结果表明,虽然作者成功地向学生传授了虚拟现实的跨学科性质,但在学生学会与其他学科的队友合作时,还可以做更多的工作来支持他们。
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