Design strategies for scenario-based hypermedia: description of its structure, dynamics, and style

Ryuichi Ogawa, Eiichiro Tanaka, Daigo Taguchi, Komei Harada
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引用次数: 23

Abstract

This paper describes design strategies for scenariobased hypermedia, which presents media composite nodes according to timed scripts. In order to translate an author’s story into timed scripts within a hypermedia framework, we present a design model with four different levels of scenario specifications. In these levels an author specifies details of 1) global structure described as the hierarchy of composite nodes with sequencing relationship between them, 2) detailed structure of a composite node described as a set of subnodes and navigation flow between them, 3) content specification of multimedia data, and 4) time and spatial presentation style of media data included in each node. Design strategies based on the model were applied to the authoring of a CD-ROM based English listening course for Japanese students. The design work was accomplished as a joint project with English teachers, and our scenario-based hypermedia system, Videobook, was used as the authoriug platform. This paper reports the details of the design strategies in each level and discusses how they made the authoring efficient while promoting the quality of the course.
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基于场景的超媒体设计策略:描述其结构、动态和风格
本文描述了基于场景的超媒体设计策略,该策略根据定时脚本呈现媒体组合节点。为了将作者的故事翻译成超媒体框架内的定时脚本,我们提出了一个具有四个不同级别的场景规范的设计模型。在这些层次中,作者指定了以下细节:1)被描述为复合节点的层次结构的全局结构,以及它们之间的顺序关系;2)被描述为一组子节点和它们之间的导航流的复合节点的详细结构;3)多媒体数据的内容规范;4)每个节点中包含的媒体数据的时间和空间表示样式。将基于该模型的设计策略应用于日本学生英语听力光盘课程的编写。设计工作是与英语老师合作完成的,使用我们基于场景的超媒体系统Videobook作为权威平台。本文详细介绍了每个层次的设计策略,并讨论了它们如何在提高课程质量的同时提高创作效率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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