Interactive Exploration of Remote Isosurfaces with Point-Based Non-Photorealistic Rendering

Guangfeng Ji, Han-Wei Shen, Jinzhu Gao
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引用次数: 8

Abstract

We present a non-photo realistic rendering technique for interactive exploration of isosurfaces generated from remote volumetric data. Instead of relying on the conventional smooth shading technique to render the isosurfaces, a point-based technique is used to represent and render the isosurfaces in a remote client-server environment. The non-photo realistic nature of the proposed rendering method enables the server to transmit only the essential surface features, which substantially reduces the network traffic. The algorithm also utilizes frame coherence and efficiently encodes the isosurface configuration inside each voxel cell to further minimize the network overhead. Finally, our algorithm can adjust the point distributions using different illumination settings to adapt to different network speeds.
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基于点的非真实感渲染的远程等值面的交互式探索
我们提出了一种非照片逼真的渲染技术,用于从远程体积数据生成的等值面的交互式探索。在远程客户端-服务器环境中,使用基于点的技术来表示和呈现等值面,而不是依赖传统的光滑着色技术来呈现等值面。所提出的呈现方法的非照片真实感使服务器能够仅传输基本的表面特征,从而大大减少了网络流量。该算法还利用帧相干性,有效地对每个体素单元内的等值面结构进行编码,以进一步减少网络开销。最后,我们的算法可以使用不同的照明设置来调整点分布,以适应不同的网络速度。
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