The Role of Race and Gender in the Associations Between Bullying and Screen Time Among Adolescents: Big Data Analyses with Moderation Models Using R

Feng Shi
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Abstract

Researchers have documented that adolescents’ school or electronic bullying victimization took a heavy toll on their mental health, which might give rise to adolescents’ screen time increase like TV watching and video games usage gave the technology growth [11]. However, psychologists have not examined the associations between bullying and screen time with attention to the role of race and gender. The current research examined these associations with the Youth Risk Behavior Survey (YRBS) dataset collected from 1991 to 2019, which is of considerable data points and statistical power. It was assumed that different coping strategies may be adopted by adolescents in different race and ethnicity groups and gender groups such that, the associations between bully victimization and screen time may be moderated by adolescents’ race and gender in different directions. Statistical models conducted by R language was used to examine the proposed hypotheses. The results showed that, generally, there was a direct association between being bullied and an increase in screen time. Furthermore, males used to have more screen time compared to females after being bullied. As shown by simple slope analyses, Black or African Americans remained high in screen time value after bullying victimization compared to other races. The results of the current study were correlational in nature and should be interpreted with caution.
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种族和性别在青少年恃强凌弱与屏幕时间关系中的作用:基于调节模型的大数据分析
研究人员已经证明,青少年的学校或电子欺凌受害对他们的心理健康造成了沉重的代价,这可能会导致青少年屏幕时间的增加,就像电视观看和视频游戏的使用导致了技术的发展[11]。然而,心理学家还没有研究欺凌和屏幕时间之间的联系,并注意到种族和性别的作用。目前的研究使用了1991年至2019年收集的青少年风险行为调查(YRBS)数据集,该数据集具有相当大的数据点和统计能力。假设不同种族、民族和性别群体的青少年可能会采取不同的应对策略,因此,欺凌受害与屏幕时间之间的关联可能会受到青少年种族和性别的不同方向的调节。采用R语言建立的统计模型对提出的假设进行检验。结果显示,一般来说,被欺负和屏幕时间的增加之间存在直接联系。此外,与女性相比,男性在被欺负后看屏幕的时间更长。通过简单的斜率分析可以看出,与其他种族相比,黑人或非裔美国人在遭受欺凌后的屏幕时间价值仍然很高。本研究结果在本质上是相关的,应谨慎解释。
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