{"title":"Using Storybook-based AR in Learning Mathematics for Elementary School: How is it applied?","authors":"Habib Nur Rahman, M. N. Wangid","doi":"10.2991/ICCIE-18.2019.39","DOIUrl":null,"url":null,"abstract":"Augmented Reality, technology that merges the real and virtual world became popular among educational researchers for many advantages. This technology can be combined with storybooks so that storybooks appear dynamic and interactive. The purpose of this study is to describe the stages of learning media in the form of storybooks-based Augmented Reality in mathematics especially geometry material. The method used is Design-Based Research. Stages in the product development included designing Storybook-based AR uses mobile devices and analyzing the results of limited trials. The respondents involved in the study were 10 elementary school students. The study showed that the Storybook-based AR has the potential to be applied in learning mathematics especially in geometry. Keywords—storybook, augmented reality, mathematics, geometry, elementary school","PeriodicalId":331771,"journal":{"name":"Proceedings of the 3rd International Conference on Current Issues in Education (ICCIE 2018)","volume":"405 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 3rd International Conference on Current Issues in Education (ICCIE 2018)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2991/ICCIE-18.2019.39","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Augmented Reality, technology that merges the real and virtual world became popular among educational researchers for many advantages. This technology can be combined with storybooks so that storybooks appear dynamic and interactive. The purpose of this study is to describe the stages of learning media in the form of storybooks-based Augmented Reality in mathematics especially geometry material. The method used is Design-Based Research. Stages in the product development included designing Storybook-based AR uses mobile devices and analyzing the results of limited trials. The respondents involved in the study were 10 elementary school students. The study showed that the Storybook-based AR has the potential to be applied in learning mathematics especially in geometry. Keywords—storybook, augmented reality, mathematics, geometry, elementary school