Marioneta: Virtual puppeteer experience

H. Byun, Emily Chang, Maria Alejandra Montenegro, Alexander Moser, Christina Tarn, Shirley J. Saldamarco, R. Comley
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引用次数: 1

Abstract

Marioneta is an installation for the Children's Museum of Pittsburgh which uses the Microsoft Kinect v2 to allow guests to embody a collection of antique puppets in a virtual environment. Final installation in the museum is shown in Fig 1. The focus is on creating an experience wherein elements in the world react to the users' actions through these puppets[1]. Puppet models in the experience are based on a collection of puppets donated to the museum by Margo Lovelace. The original puppets are carefully exhibited in a large display case on the wall in the museum. Many of the puppets in the museum's collection are antiques, fragile or valuable and not suited to hands-on play by the museum's young visitors. Marioneta uses technology to make museum puppets available for imaginative and interesting play[2]. The experience is composed of auto-rotating seasonal stages and season related interactive objects that have visual and audial feedback. Users can throw a pumpkin in fall, pick up an ice ball in winter, play with cowbells in spring, and break a lantern filled with fireflies in summer. One of the stage scenes is shown in Fig 2. Marioneta is an updated version of Virpets, which began in 2001 and remained over 10 years in the museum[3].
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木偶师:虚拟木偶师体验
Marioneta是匹兹堡儿童博物馆的一个装置,它使用微软Kinect v2让游客在虚拟环境中体现一系列古董木偶。在博物馆的最终安装如图1所示。重点是创造一种体验,其中世界中的元素通过这些木偶对用户的行为做出反应[1]。体验中的木偶模型是基于Margo Lovelace捐赠给博物馆的木偶收藏。原来的木偶被小心翼翼地陈列在博物馆墙上的一个大陈列柜里。博物馆收藏的许多木偶都是古董,易碎或贵重,不适合年轻游客亲手玩。Marioneta使用技术使博物馆木偶可以进行富有想象力和有趣的游戏[2]。这种体验由自动旋转的季节舞台和与季节相关的交互式对象组成,这些对象具有视觉和听觉反馈。用户可以在秋天扔南瓜,在冬天捡起冰球,在春天玩牛铃,在夏天打破装满萤火虫的灯笼。其中一个舞台场景如图2所示。《Marioneta》是《Virpets》的升级版,从2001年开始,在博物馆保存了10多年[3]。
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