An interactive, interoperable and ubiquitous mixed reality application for a smart learning experience

F. Longo, Letizia Nicoletti, A. Padovano
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引用次数: 5

Abstract

This article presents an innovative comprehensive platform that includes an interactive, interoperable and ubiquitous mixed reality application that will bring beyond the way cultural digital resources are created, disseminated, preserved and re-used. As part of an extensive research effort carried out by the authors to foster the utilisation of the most recent technologies in the field of cultural heritage, this article goes further in the design and development of a prototype of an intelligent, interactive and interoperable comprehensive platform for the 21st century museums (I3-CPM). Since I3-CPM explores unconventional ways to deliver cultural contents (virtual and augmented reality, serious games, holography, simulation, knowledge based systems, vocal interaction technologies, etc.), it is expected to provide users with a new and smart learning experience. The OUTSIDE-REAL application is here described as part of the I3-CPM framework: it provides intuitive navigation of mixed reality cultural contents and storytelling through an intelligent knowledge navigator and vocal assistant, called SOPHOS, thus offering the visitors a user-driven, interactive and meaningful learning experience at the cultural heritage site.
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一个交互式、可互操作和无处不在的混合现实应用程序,用于智能学习体验
本文提出了一个创新的综合平台,包括一个交互式、互操作和无处不在的混合现实应用程序,将超越文化数字资源的创造、传播、保存和再利用方式。作为作者开展的广泛研究工作的一部分,以促进对文化遗产领域最新技术的利用,本文进一步设计和开发了21世纪博物馆(I3-CPM)智能,互动和可互操作的综合平台原型。由于I3-CPM探索了非传统的方式来传递文化内容(虚拟和增强现实、严肃游戏、全息、模拟、基于知识的系统、语音交互技术等),它有望为用户提供一种新的智能学习体验。OUTSIDE-REAL应用程序在这里被描述为I3-CPM框架的一部分:它通过一个名为SOPHOS的智能知识导览器和语音助手提供混合现实文化内容的直观导航和讲故事,从而为游客提供用户驱动的、互动的和有意义的文化遗址学习体验。
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