A low latency quaternion-based web transmission system for augmented reality applications

U. Ijaz, A. D. Butt, Muhammad Husnain Khalid, Muhammad Fraz Anwar, M. Malik
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Abstract

This work deals with the development and testing of a low latency Animation Transmission Technology (ATT) for augmented reality applications. This web-based transmission system based on AutoBahn Pyhton web server and WebSocket LibrarY (WSLAY) integrated clients has been studied to reduce packet header size and to simultaneously allow a large number of Users to interact with each other. The transmission system in the proposed system architecture allows motion sensor’s acquisition software to easily send compressed 3D quaternion-based data from transmitter to the rendering softwares at receiver side to generate real time 3D animation on an avatar. Furthermore, effects of lossy compression of quaternion data and server limitation have also been considered. Initial simulation test results with the Python server alongside WSLAY integrated clients with virtual motion sensors have been presented in this work. It has been evaluated that the network delay (ND) has a huge improvement from more than 300 ms to less than 25 ms at 100 Hz sensor sampling rate once lossy compression of 3D quaternion data is implemented. Furthermore, the effect of motion sensor sampling frequency and broadcast server limitation on maximum number of simultaneous users/sensors is also described in this work.
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增强现实应用的低延迟四元数web传输系统
本工作涉及用于增强现实应用的低延迟动画传输技术(ATT)的开发和测试。本文研究了基于AutoBahn python web服务器和WebSocket LibrarY (WSLAY)集成客户端的基于web的传输系统,以减少数据包头大小,同时允许大量用户相互交互。所提出的系统架构中的传输系统允许运动传感器的采集软件轻松地将压缩的基于四元数的3D数据从发射器发送到接收器端的渲染软件,以生成虚拟人物的实时3D动画。此外,还考虑了四元数数据有损压缩和服务器限制的影响。本文介绍了Python服务器以及带有虚拟运动传感器的WSLAY集成客户端的初始模拟测试结果。研究表明,在100 Hz传感器采样率下,对三维四元数数据进行有损压缩后,网络延迟(ND)从300 ms以上大幅改善到25 ms以下。此外,本文还描述了运动传感器采样频率和广播服务器限制对最大同时用户/传感器数量的影响。
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