Playing With Others: Depicting Multiplayer Gaming Experiences of People With Visual Impairments

David Gonçalves, André Rodrigues, Tiago Guerreiro
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引用次数: 19

Abstract

Games bring people together in immersive and challenging interactions. In this paper, we share multiplayer gaming experiences of people with visual impairments collected from interviews with 10 adults and 10 minors, and 140 responses to an online survey. We include the perspectives of 17 sighted people who play with someone who has a visual impairment, collected in a second online survey. Our focus is on group play, particularly on the problems and opportunities that arise from mixed-visual-ability scenarios. These show that people with visual impairments are playing diverse games, but face limitations in playing with others who have different visual abilities. What stands out is the lack of intersection in gaming opportunities, and consequently, in habits and interests of people with different visual abilities. We highlight barriers associated with these experiences beyond inaccessibility issues and discuss implications and opportunities for the design of mixed-ability gaming.
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与他人一起玩:描述视觉障碍人士的多人游戏体验
游戏让人们沉浸在充满挑战的互动中。在本文中,我们分享了来自10名成人和10名未成年人的访谈,以及140份在线调查的反馈。我们收录了17位视力正常的人的观点,他们和有视力障碍的人一起玩,这些观点是在第二次在线调查中收集的。我们的重点是团队游戏,特别是在混合视觉能力场景中出现的问题和机会。这些研究表明,有视觉障碍的人正在玩各种各样的游戏,但在与其他具有不同视觉能力的人一起玩时却面临着限制。最突出的是缺乏游戏机会的交叉点,因此,具有不同视觉能力的人的习惯和兴趣也是如此。我们强调了与这些体验相关的障碍,而不是无障碍问题,并讨论了混合能力游戏设计的影响和机遇。
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