Game amusement & CRM: Castle Scharfenstein AR case study

K. Jantke, Jacqueline Krebs, Markus Santoso
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引用次数: 3

Abstract

In a free market economy, the preservation of cultural heritage sides inevitably needs visitors, i.e. customers. Germany has more than 2,000 castles from the medieval times; when palaces are considered as well, the figure is above 25,000. The competition is tough. For castles from the middle ages, customer relationship management (CRM) means to attract them, to entertain them on-site, and to motivate them to come back. Contemporary CRM of cultural heritage sites may deploy digital media technologies including augmented reality and game play. There is developed some systematic approach to CRM which is implemented for the castle Scharfenstein, Eichsfeld, Germany. The implementation is available by any customer free of charge.
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游戏娱乐&客户关系管理:沙尔芬施泰因城堡AR案例研究
在自由市场经济中,保护文化遗产不可避免地需要游客,即顾客。德国有2000多座中世纪城堡;如果算上宫殿,这个数字就超过了2.5万。竞争很激烈。对于中世纪的城堡来说,客户关系管理(CRM)意味着吸引他们,在现场招待他们,并激励他们回来。当代文化遗产的客户关系管理可能会采用数字媒体技术,包括增强现实和游戏。在德国艾克斯菲尔德的沙尔芬施泰因城堡实施了一些系统的CRM方法。任何客户都可以免费获得该实现。
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