Music as a game controller

J. Heerema, J. Parker
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引用次数: 2

Abstract

An educational game was developed in which the game is controlled by the sounds produced by an acoustic instrument. In order to allow a musical signal to be used for game control, new Digital Signal Processing algorithms were developed for extracting pitch information from the musical performance of a single instrument or singer. These algorithms provide more accurate pitch determination, using fewer time-domain samples, than existing methods. They also reflect the psychoacoustics of pitch perception. The game was evaluated for its usefulness with a number of musical instruments and voice, with the help of University of Calgary student volunteers, using a qualitative case study methodology.
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音乐作为游戏控制器
开发了一种教育游戏,游戏由声学乐器发出的声音控制。为了将音乐信号用于游戏控制,新的数字信号处理算法被开发出来,用于从单个乐器或歌手的音乐表演中提取音高信息。这些算法比现有方法使用更少的时域样本提供更准确的音高测定。它们也反映了音高感知的心理声学。在卡尔加里大学学生志愿者的帮助下,使用定性案例研究方法,对游戏的有用性进行了评估,其中包括许多乐器和声音。
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