Design for Parallel Interactive Ray Tracing Systems

J. Bigler, Abe Stephens, Steven G. Parker
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引用次数: 115

Abstract

We describe the software architecture of the Manta interactive ray tracer and describe its application in engineering and scientific visualization. Although numerous ray tracing software packages have been developed, much of the traditional design wisdom needs to be updated to provide support for interactivity, high degrees of parallelism, and modern packet-based acceleration structures. We discuss situations that are normally not considered when designing a batch ray tracer and present methods to overcome those challenges. This paper advocates a forward looking programming model for interactive ray tracing that uses reconfigurable components to achieve flexibility while achieving scalability on large numbers of processors. Manta employs data structures motivated by modern microprocessor design that can exploit instruction-level parallelism. We discuss the design tradeoffs and the performance achieved for this system
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并行交互光线追踪系统的设计
介绍了蝠鲼交互式光线追踪器的软件体系结构,并介绍了其在工程和科学可视化中的应用。虽然已经开发了许多光线跟踪软件包,但许多传统的设计智慧需要更新,以提供对交互性、高度并行性和现代基于数据包的加速结构的支持。我们讨论了在设计批处理射线追踪器时通常不考虑的情况,并提出了克服这些挑战的方法。本文提倡一种用于交互式光线跟踪的前瞻性编程模型,该模型使用可重构组件来实现灵活性,同时在大量处理器上实现可扩展性。Manta采用由现代微处理器设计驱动的数据结构,可以利用指令级并行性。我们讨论了该系统的设计权衡和性能
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