Collaboration framework in the EViE-m platform

K. Kapetanakis, Haroula Andrioti, Helen Vonorta, M. Zotos, Nikolaos Tsigkos, Ioannis Pachoulakis
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引用次数: 3

Abstract

Within the context of a 3D interactive strategy game, the EViE platform allows participants to unlock game features using their knowledge and skills in various thematic areas such as physics, mathematics, etc. By answering questions organized by Educational Objective in stratified levels of difficulty, users gather points which grant them access to desired world elements. Richer world components become increasingly more difficult to access, so that a players' individual (or cumulative if in a group) knowledge, ability and / or dexterity is directly reflected by the level of complication of their virtual world. In the present article we report on the communication architecture of the platform and focus on framework components that allow group activities such as cooperation (within the group to facilitate e.g., collaboration on more difficult problems), (inter-group) competition as well as practice and skill honing activities (in single or in multi-player mode).
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EViE-m平台中的协作框架
在3D互动策略游戏的背景下,EViE平台允许参与者利用他们在物理、数学等不同主题领域的知识和技能来解锁游戏功能。通过回答由Educational Objective以分层难度组织的问题,用户可以收集积分,从而获得他们想要的世界元素。更丰富的世界组件变得越来越难以访问,因此玩家的个人(或团队中的累积)知识、能力和/或灵巧程度直接反映在虚拟世界的复杂程度上。在本文中,我们报告了平台的通信架构,并将重点放在框架组件上,这些组件允许团队活动,如合作(在团队内促进合作,例如在更困难的问题上进行协作),(团队间)竞争以及练习和技能磨练活动(在单人或多人模式下)。
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