Design and implementation of interactive cyber exhibition on virtual museum of Indonesia

A. S. Rohman, A. Prihatmanto, Ratri Dwi Kayungyun
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引用次数: 3

Abstract

Collections of the museum can represent the culture of the society in the early ages. The collections preserved by museum are presented through exhibition so that the people in the next generation can learn from them. Yet the learning process through museum still faces many problems, such as: There are so many collections in a museum but the information to each collection is still too general; the room used for exhibition is so limited that not all the collections can be displayed; the collections might be damaged or lost; the displayed collections seem less meaningful; and the exhibition is less interactive because of the passive role of the visitors in it. This research tries to solve those problems by designing a cyber exhibition on virtual museum. Here, the cyber exhibition is developed as a complement of the exhibition held in the real museum, not as the replacement to it. The implementation of this design has been tested to several users. The results show that the users get different and more interactive experiences and more detailed informations compared to what they get when visiting the physical museum. The cyber exhibition can also add values to the collections so that they become more meaningful.
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印度尼西亚虚拟博物馆交互式网络展览的设计与实现
博物馆的藏品可以代表早期社会的文化。博物馆保存的藏品通过展览的形式呈现出来,让下一代人可以从中学习。然而,通过博物馆学习的过程仍然面临着许多问题,如:博物馆的藏品太多,但每个藏品的信息仍然过于笼统;用于展览的房间非常有限,并非所有的藏品都能展出;藏品可能会损坏或丢失;展出的藏品似乎没有那么有意义;由于参观者的被动作用,展览的互动性较弱。本研究试图通过设计一个虚拟博物馆的网络展览来解决这些问题。在这里,网络展览是作为在真实博物馆举办的展览的补充而发展起来的,而不是作为替代。该设计的实现已经在多个用户中进行了测试。结果表明,与参观实体博物馆相比,用户获得了不同的、更具互动性的体验和更详细的信息。网络展览还可以增加藏品的价值,使它们变得更有意义。
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