{"title":"Mobile Augmented Reality Serious Game Design Based on Bloom’s Taxonomy","authors":"Tri Ika Jaya Kusumawati, A. Rifa’i, M. Purnomo","doi":"10.1109/ICISIT54091.2022.9872641","DOIUrl":null,"url":null,"abstract":"The limitations of real learning resources, the less attractive presentation of learning, and the mismatch of material delivery with the level of students’ thinking abilities were challenges in implementing learning that needed to be addressed immediately. This study aimed to develop learning applications using the principle of augmented reality serious games based on taxonomy bloom as an alternative solution to this problem. The method used was the ADDIE development cycle. This cycle consists of five stages, namely Analysis, Design, Development, Implementation, and Evaluation. The product produced in this study was a serious game application with the concept of augmented reality based on bloom’s taxonomy on computer network material. This application was tested on five teachers and thirty students. Next, an evaluation of the application was evaluated in terms of four aspects, namely functionality, reliability, usability, and efficiency. The evaluation results show that the application developed meets the criteria well in the four aspects, with details of 58% of users giving good ratings on the function aspect, 55% on the reliability aspect, 50% on the usability aspect, and 47% on the efficiency aspect.","PeriodicalId":214014,"journal":{"name":"2022 1st International Conference on Information System & Information Technology (ICISIT)","volume":"211 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 1st International Conference on Information System & Information Technology (ICISIT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICISIT54091.2022.9872641","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The limitations of real learning resources, the less attractive presentation of learning, and the mismatch of material delivery with the level of students’ thinking abilities were challenges in implementing learning that needed to be addressed immediately. This study aimed to develop learning applications using the principle of augmented reality serious games based on taxonomy bloom as an alternative solution to this problem. The method used was the ADDIE development cycle. This cycle consists of five stages, namely Analysis, Design, Development, Implementation, and Evaluation. The product produced in this study was a serious game application with the concept of augmented reality based on bloom’s taxonomy on computer network material. This application was tested on five teachers and thirty students. Next, an evaluation of the application was evaluated in terms of four aspects, namely functionality, reliability, usability, and efficiency. The evaluation results show that the application developed meets the criteria well in the four aspects, with details of 58% of users giving good ratings on the function aspect, 55% on the reliability aspect, 50% on the usability aspect, and 47% on the efficiency aspect.