Paki Mirabolandia: A Serious Game to Identify Player Personality

D. B. Palhano, Liliane dos S. Machado, A. A. F. de Almeida
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引用次数: 4

Abstract

Serious Games (SG) use playability to achieve specific goals in a playful way. Players profiles are directly influenced by personality constructs and affects their choices. Thus, it is important to consider player personality for SG design and adaptation. There are no published studies presenting SG as a tool to identify personality with Big Five Factors (BFF) model nor using an Item Response Theory (IRT) - based intelligence system. The aim of this work was to develop a SG to automatically identify player's personalities, using an intelligence system based on IRT and evaluate the convergent and divergent validity of the SG via Classical Theory Test (CTT). The kernel of the SG intelligence system uses IRT to calculate player's latent personality trait. The trait Conscientiousness was approached in the present work. A study was conducted with a 29 subject sample of all genders. The SG was capable to identify their personality trait and the IRT intelligence system proposed is adequate. Also, evidence of convergent and divergent validity was found, reaching the aim of this work. However, more activities will be developed, toward the comprehension of more personality traits. This is a necessary step for advances to SG development providing automatic identification of player's personality based on their actions.
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Paki Mirabolandia:一款识别玩家个性的严肃游戏
严肃游戏(SG)利用可玩性以有趣的方式实现特定目标。玩家的个人资料直接受到人格结构的影响,并影响他们的选择。因此,在SG的设计和调整中考虑玩家的个性是很重要的。目前还没有发表的研究表明SG是一种用大五因素(BFF)模型来识别人格的工具,也没有使用基于项目反应理论(IRT)的智力系统。本研究的目的是利用基于IRT的智能系统开发一个SG来自动识别玩家的个性,并通过经典理论测试(CTT)评估SG的收敛效度和发散效度。SG智能系统的核心是利用IRT来计算玩家的潜在人格特征。本研究对责任心这一特征进行了探讨。研究人员对29名不同性别的受试者进行了调查。SG能够识别他们的人格特征,IRT智力系统是足够的。此外,还发现了收敛效度和发散效度的证据,达到了本工作的目的。然而,更多的活动将被开发,以理解更多的人格特征。这是SG发展的必要步骤,能够根据玩家的行为自动识别他们的个性。
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