Interpolation synthesis for articulated figure motion

D. J. Wiley, J. Hahn
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引用次数: 340

Abstract

Realistic real time articulated figure motion is achieved by reprocessing a stored database of motions. Motions are created to exact specification by interpolation from a set of example motions, effectively forming a parameterized motion model. A pre-processing step involving iterative calculations is used to allow efficient direct computations at run time. An inverse kinematics capability is shown that is based on interpolation. This method preserves the underlying qualities of the data, such as dynamical realism of motion capture, while generating a continuous range of required motions. Relevant applications include networked virtual reality and interactive entertainment.
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铰接图形运动的插值合成
通过对存储的运动数据库进行再处理,实现了逼真的实时铰接图形运动。通过对一组示例运动进行插值,创建精确的运动规格,有效地形成参数化运动模型。使用涉及迭代计算的预处理步骤,以便在运行时进行有效的直接计算。证明了一种基于插值的逆运动学能力。这种方法保留了数据的基本质量,如动态逼真的动作捕捉,同时生成所需动作的连续范围。相关应用包括网络虚拟现实和互动娱乐。
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